Adobe Releases Substance Painter Update
Substancepainter Feature.jpg

Adobe has released an update for Substance Painter, its 3D painting tool, that sets new standards in definition, optimization and maneuverability. Artists will see a significant performance boost with the introduction of a new workflow that allows users to paint over UV tiles and at much higher resolutions, which will result in the texturing workflow becoming faster and easier.

  • Faster opening of large files: The calculation of viewport textures starts when the user selects the texture set.
  • Save projects at least 30% faster and save only what has changed since the previous save.
  • Baking is loaded asynchronously and takes up less space. Files are 20% lighter on average.
  • When working on a mask in the viewport, only the mask is updated, not the texturing.
  • Export textures at least 60% faster.

Artists can gain time to stop the calculation. Several costly promotions, e.g. B. the use of several intelligent materials in a complex project, are queued until the calculation is interrupted, whereby calculations are triggered.

New workflow, familiar interface:

For the first new UV Tiles project in Substance Painter, all you have to do is activate the UDIM workflow (UV Tiles) and use your .FBX or Alembic network with UDIMs.

Simply import a UDIM image sequence from your resource, simply drag and drop it into the new fill level, and each texture is automatically assigned to its respective tile.

Importing UDIM image sequence:

The UV tile workflow is new but familiar. This makes it easier for users to adapt to the updated version. For example, better control over baking is achieved by choosing a texture set or UV tile for baking.

Baking card for UV tiles (UDIM)

Users can use their preferred UV tile generators, behaving exactly as expected. Apply the generator on UV tiles and see how an entire object becomes seamlessly shiny.

The UV tile mask allows one or more tiles to be discarded. Masking a UV tile is also an excellent way to optimize the workflow when working with a complex or large project. Use this function even if a UV tile hinders painting.

UV tile mask and painting on UV tiles (UDIM)

Export your work

Exporting is easy as all export presets are updated to ensure that all textures are properly named according to the UDIM convention. Everything that is exported can be imported into any renderer or engine that supports UDIMs, e.g. B. Arnold in Maya or the latest version of Unreal Engine 4.

Export textures for UDIM projects (UV Tile)

Source: Adobe


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