Adobe ships Substance Alchemist 2020.3
Wednesday, October 28, 2020 | Written by Jim Thacker
Adobe has released Substance Alchemist 2020.3, the latest version of its material creation software, which allows the new AI-trained image-to-material filter to generate opacity masks for texture atlases.
The version, also known as Substance Alchemist 2.3, also contains new Colorize, Warp and Noise filters as well as material weathering filters such as fingerprints, scratches and "discarded gums".
The image-to-material filter trained by AI now generates alphas for texture atlases
The update extends the new AI-trained "Image to Material" filter, which was added in Substance Alchemist 2020.2, which converts a photo from a source into a substance material and automatically generates texture maps.
As of 2020.3, it can also be used with the new Atlas Generator filter to automatically generate opacity channels for imported texture atlases instead of users having to create them in other software.
Users can adjust the resulting alpha masks using sliders or by manually painting areas.
Most of the other changes are incremental, including new parameters to control the intensity with which the source image is illuminated to create the color texture and to vary the roughness.
The filter, which requires a compatible Nvidia GPU, has also been updated for the company's latest Ampere GPUs.
New filters for coloring, warping, and adding noise and weathering to materials
The update also adds a number of new filters, including utility filters for coloring or replacing colors within a material, adding process noise, or warping textures to break up surface patterns.
There are also a number of new filters that can be used to weather materials, including fingerprints, scratches and “discarded gums”.
Unfortunately, we can't find any information on this last one in the online documentation, but we're assuming it is about adding lumps of chewing gum to ground materials.
More realistic material thumbnail previews based on Substance Designer's PBR renderer
Workflow improvements include the new thumbnail generation system introduced by Substance Designer, Substance Alchemist's sister application.
It's based on Designer's PBR renderer and generates a much more realistic thumbnail of materials.
In addition, Substance Alchemist can now get the existing thumbnail of materials imported from Substance Designer in .sbsar format, eliminating the need to generate a new version.
Prices and availability
Substance Alchemist 2020.3 runs on 64-bit Windows 8+, CentOS 7.0 / Ubuntu 16.04+ and MacOS 10.12+.
The software is only available as part of Adobe's Substance subscriptions, which also include access to Substance Painter and Substance Designer and downloads from the Substance Source online asset library.
Indie subscriptions for users with revenue less than $ 100,000 / year are $ 19.90 / month or $ 219 / year. Pro subscriptions are $ 99.90 / month or $ 990 / year.
For a full list of features in Substance Alchemist 2020.3, check out the online changelog
Visit the Substance Alchemist product website
Tags: Adobe, AI-based, AI-trained, alpha mask, amps, atlas generator, coloring, filtering, picture to material, material creation, material thumbnail, new features, noise, NVIDIA, opacity channel, opacity mask, PBR, price , Replace Color, Substance Alchemist, Substance Alchemist 2.3, Substance Alchemist 2020.3, Substance Designer, Substance Designer 2020.2, System Requirements, Texture Atlas, Thumbnail Generator, Warp