Alex Fedorov: Sketch #33 - Real Time VFX
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Last version:

Hello! Decided to participate in this monthly sketch. The topic is so interesting =]

Here's a first super-rough prototype of an idea:
Due to material constraints, I wanted to test whether I could use Niagara particles to create the movement, then connect them to skeletal meshes and become plastic and dynamic through bone and fabric simulations.
So it seems to be somehow possible and it looks like this now:

Next:

  • Tons of motion polishing
  • Experiments with stitches
  • Actual texturing and working with photos

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