AMD releases new beta of Radeon ProRender 2.0
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AMD releases new beta of Radeon ProRender 2.0

Monday, August 24, 2020 | Written by Jim Thacker

The Radeon ProRender 2.0 experimental rendering mode in Radeon ProRender for Maya. The latest beta of the Radeon ProRender 2.0 SDK includes support for Light Path Expressions and the MaterialX material format.

AMD has released a new beta of the Radeon ProRender 2.0 SDK, the next major version of its hardware-independent, physically-based GPU renderer.

The update includes support for Light Path Expressions and the MaterialX material interchange format, as well as existing features such as improved rendering performance on the CPU and GPU.

The new features are available as an experimental preview in new beta versions of the free AMD Radeon ProRender plugins for Blender and Maya.

A free, physically accurate, hardware-independent GPU renderer
Radeon ProRender is an unbiased path tracer with a number of standard features for production, including built-in AI denoise.

It is GPU accelerated and based on the OpenCL and Metal APIs. It is compatible with both AMD and non-AMD GPUs and can run on Windows, Linux, and macOS.

The renderer is currently integrated into, or at least included as a plug-in, a number of DCC and CAD applications, including Cinema 4D, Modo and SolidWorks Visualize.

Free integration plugins for 3ds Max, Blender, Houdini, Maya and Unreal Engine are also available.

New in Radeon ProRender 2.0: Support for MaterialX and LPEs, new light types
Version 2.0 of the SDK, which was first released in May in beta, improves rendering performance on the CPU and GPU and provides support for Infinity Fabric Link Bridge so that users can pool storage across AMD GPUs.

New features in the latest beta include support for MaterialX, the open standard for the exchange of material data developed by ILM that is now supported in a number of DCC tools including Substance Designer.

The update also adds support for Light Path Expressions so that developers who integrate the renderer into their software can define custom render passes to complement the existing AOVs.

Other new features include support for ball and disc lights as an alternative to point and directional lights when increased physical accuracy is required in an image at the expense of longer rendering time.

Available in preview in Blender and Maya integration plugins
In addition to the SDK itself, the new functions are available as experimental previews in new beta versions of the AMD integration plugins for Blender and Maya, both for final quality and for rendering viewports.

For more information on the new features in Radeon ProRender 2.5 for Blender, see a separate story. The changelog for Radeon ProRender 2.9.42 for Maya can be found in the GitHub repository of the plugin.

Availability and system requirements
The Radeon ProRender 2.0 SDK is available to developers under an open source Apache 2.0 license.

For more information on the new features in the Radeon ProRender 2.0 SDK, visit the AMD blog

Tags: 3ds Max, AMD, AOV, Apache 2.0 license, Arbitrary Output Variable, Beta, Blender, Cinema 4D, CPU and GPU rendering, hard drive light, free, GPU rendering, hardware agnostic, Houdini, hybrid rendering, Infinity Fabric Link Bridge, Light Path Expressions, LPE, MaterialX, Maya, Metal, Modo, New Features, Open Source, OpenCL, Path Tracking, Physically Accurate, Physically Based, PTC Creo, Radeon ProRender, Radeon ProRender 2.0, Radeon ProRender 2.0 SDK, Radeon ProRender 2.5 for Blender, Radeon ProRender 2.9.42 for Maya, Renderpass, SDK, Solidworks, SolidWorks Visualize, Kugellicht, system requirements, unbiased, Unreal Engine, Vulkan, XGen

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