Help Vertex Displacment Based On Vertex Colour
1602278251 08007a81095d58e2d2de1a1a20a74f8347048f25.jpg

Hey, welcome to the community

If you show what you're doing in the shader, I can help figure out how to fix it. Usually, however, you only mask the movement by the channel you want to affect.

So set up your vertex moves and multiply them by the green channel of your vertex colors to mask them.

You may also want to have a little leverage on the branches and thinner areas of the tree. So you can mix it into your blade movement with a multiplier or bias to control it.

I'm assuming you are using Unity and Shadergraph.

LEAVE A REPLY

Please enter your comment!
Please enter your name here