Baya exports your Blender models as Maya files
Friday, September 25, 2020 | Written by Jim Thacker
Game environment artist Peter Gubin has released Baya: a cute new Blender add-on that allows users to export models in Maya's native .ma format.
The plugin not only makes it easier for artists in studios who use Blender and Maya in their pipelines to exchange assets, but is also intended to optimize the workflow when using Maya-oriented exporters of game engines.
Export hard surface models from Blender in native Maya file format
Baya makes it possible to export assets from Blender in .ma format (Maya ASCII) instead of having to go through an intermediate format like FBX.
The plugin also creates a bridge between the two applications. It's not a live link as you need to update the Maya scene to see updates, but it's a one-click process.
For now, Baya will mainly be useful for models with hard surfaces: the plug-in supports polygonal geometry as well as shading information such as soft edges and custom vertex normals.
The export process preserves transformations, object visibility and object hierarchies, with Blender collections being converted to Maya nodes.
Modifiers visible in the Blender scene – including the demo above showing the array modifier – are applied during the export process.
Vertex colors, material IDs, and UVs are exported, but textures are not. This is planned for future updates.
Gubin also plans to add support for transferring anchors and Havok nodes, which should also allow Baya to be used for transferring characters as well as objects on hard surfaces.
Pricing and system requirements
Baya is compatible with Blender 2.80+. It costs $ 14.85.
You can find more information about Baya in the plugin list in the BlenderMarket online shop
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