The Blender Foundation joins the Khronos Group
Thursday, October 22, 2020 | Written by Jim Thacker
The Blender Foundation has joined the Khronos Group.
As an associate member, the foundation can participate in Khronos working groups on open standards used in Blender, such as OpenCL and OpenXR, and those it would like to support in the future, such as Vulkan.
Influence on the development of the most important graphics standards for Blender
The Khronos Group Associate Membership, which costs US $ 3,500, gives organizations like the Blender Foundation and OctaneRender developer Otoy the right to participate in working groups, but without voting rights.
Larger developers like Adobe, Autodesk, Epic Games, and Unity Technologies pay $ 18,000 or $ 75,000 to become a contributor or promoter.
However, through membership, the Foundation has a direct impact on the development of graphics standards such as OpenCL, which Blender uses for GPU rendering on AMD cards and has recently been radically restarted.
The Khronos Group is also overseeing the development of OpenXR, which was recently adopted into Blender as the basis for the new VR framework, and Vulkan, which is geared towards true Tinme graphics: a current Blender development project.
Blender Foundation chairman Ton Roosendaal tweeted, “The benefits (of membership) are very practical. Blender uses open standards (and) we now get early information and can help design new versions. "
A list of the current members of the Khronos group can be found on the organization's website
Tags: Adobe, Associate Member, Autodesk, Blender, Blender Foundation, Contributing Member, Epic Games, GPU Computing, GPU Rendering, Khronos Group, Open Source, Open Standards, OpenCL, OpenCL 3.0, OpenXR, Otoy, Promoter Member, Unity Technologies, virtual reality, VR, volcano