The Chaos Group delivers Phoenix FD 4.10 for 3ds Max and Maya
Saturday, March 14, 2020 | Written by Jim Thacker
Chaos Group has released Phoenix FD 4.10, the latest update of their fluid simulation software for 3ds Max and Maya, which speeds up the particle shader and improves the GPU preview.
In addition, the 3ds Max Edition can now use any 3ds Max particle system as a liquid source.
Both editions: faster particle shading, improved GPU preview
Particle shading is faster in both editions of the software: The particle collection process that takes place before rendering is “up to 2x” faster for Maya and “up to 5x” faster for 3ds Max.
The Maya edition also gets a new counting multiplier to increase the number of particles in the particle shader.
In addition, the GPU preview for simulations has been improved by providing controls for light direction, the option to preview fire simulations and a number of new output options.
There are also a number of minor performance improvements and bug fixes: Resimulation of FLIP fluid particles is "up to 20%" faster in "some scenes".
3ds Max only: Support for PRTReader and PRTLoader particles as liquid sources
The 3ds Max Edition now also allows any particle system to be used as a liquid source, which supports Phoenix PRTReader particles and Krakatoa PRTLoader particles.
Pricing and availability
Phoenix FD 4.10 is only available for 64-bit 3ds Max 2015+ on Windows 7+ and Maya 2017+ on Windows and Linux. New workstation licenses for both editions cost $ 830. The rental starts at $ 70 / month.
For a complete list of features in Phoenix FD 4.10 for 3ds Max, see the online documentation
Read a full list of features in Phoenix FD 4.10 for Maya in the online documentation
Tags: 3ds max, Chaos Group, FLIP, liquid simulation, gaseous liquid, GPU preview, Krakatoa, liquid simulation, Maya, particle shader, particle system, Phoenix FD, Phoenix FD 4.1, PRTLoader, PRTReader