Chaos Group ships Phoenix FD 4.30 for 3ds Max and Maya
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The Chaos Group delivers Phoenix FD 4.30 for 3ds Max and Maya

Thursday, September 24, 2020 | Written by Jim Thacker

Originally published March 14, 2020. Scroll down for news about the 4:30 pm updates.

Chaos Group has released Phoenix FD 4.10, the latest update to their fluid simulation software for 3ds Max and Maya, which speeds up the particle shader and improves the GPU preview.

Additionally, 3ds Max Edition can now use any 3ds Max particle system as a fluid source.

Both editions: faster particle shading, improved GPU preview
Particle shading is faster in both editions of the software: the particle collection process that takes place before rendering is "up to 2x" faster for Maya and "up to 5x" faster for 3ds Max.

The Maya edition also gets a new count multiplier to increase the number of particles in the particle shader.

In addition, the GPU preview for simulations has been improved by providing controls for light direction, the option to preview fire simulations, and a number of new output options.

In addition, there are a number of small performance improvements and bug fixes: The resimulation of FLIP liquid particles is "up to 20%" faster in "some scenes".

3ds Max only: Support for PRTReader and PRTLoader particles as liquid sources
The 3ds Max Edition now also allows any particle system to be used as a liquid source, which supports Phoenix PRTReader particles and Krakatoa PRTLoader particles.

Phoenix FD's new texture UVW system simulates thin smoke. In the 4.20 updates, Chaos Group added the option to fill a simulation volume with TexUVW.

Updated June 24, 2020: Chaos Group has released Phoenix FD 4.20 for 3ds Max and Maya, the next versions of the software: Despite the increase in the version number, there were no 4.1x versions in between.

Both updates improve the simulation preview. Particle preview mode is now supported in both the standalone preview and the viewport preview. and the viewport preview now supports Velocity Streamline mode.

V-Ray users can now also render scenes with the Phoenix FD Particle Shader in Fog Mode.

The Texture UVW feature introduced in Phoenix FD 4.0 has also been "improved … for smoke simulations (including support for) where the volume of an emitter is filled with TexUVW and RGB".

In addition, the 3ds Max Edition supports 3ds Max 2021 and V-Ray 5. There are also a number of minor changes and bug fixes: A full list can be found using the links below.

Updated September 24, 2020: Chaos Group has released Phoenix FD 4.30 for 3ds Max and Maya and supports the software's Voxel Tuner and Particle Tuner with force optimization.

The changes make it possible to set scene forces only in such a way that they affect particles or voxels with specific channels that are located inside or outside the specified geometry or according to textures.

According to Chaos Group, this means "effectively (allowing users) to mask forces and have precise control over how, when and where forces affect the simulation".

The updates also introduce a new cachelless simulation option to speed up larger sims and improve the performance of FLIP fluid simulations, although the release notes do not mention the speed boost.

In addition, the Maya edition supports V-Ray 5 for Maya. There are also a number of minor changes and bug fixes: a full list can be found using the links below.

Prices and availability
Phoenix FD 4.30 is only available for 64-bit 3ds Max 2016+ on Windows 7+ and Maya 2017+ on Windows 7+ and Linux. New workstation licenses for both editions cost $ 830. Rent starts at $ 70 / month.

For a full list of features in Phoenix FD 4.30 for 3ds Max, see the online documentation

For a full list of features in Phoenix FD 4.30 for Maya, see the online documentation

Tags: 3ds max, 3ds Max 2021, cachelose simulation, Chaos Group, FLIP, FLIP solver, liquid simulation, fog, force tuning, gaseous liquid, GPU preview, Krakatoa, liquid simulation, Maya, particle preview, particle shader, particle system, particle tuner, Phoenix FD, Phoenix FD 4.1, Phoenix FD 4.20, Phoenix FD 4.20 for 3ds Max, Phoenix FD 4.20 for Maya, Phoenix FD 4.30, Phoenix FD 4.30 for 3ds Max, Phoenix FD 4.30 for Maya, PRTLoader, PRTReader, simulation cache, smoke simulation, standalone -Preview, Texture UVW, TexUVW, V-Ray 5, V-Ray 5 for Maya, Speed ​​Streamline, Viewport Preview, Voxel Tuner

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