Create a Cyberpunk 2077-Inspired Bootup Display in After Effects
Cyberpunk Interface Cover.jpg

Are you checking out some elements of CD Projekt RED's latest video game? Replicate a similar effect in After Effects.

Even if you are not into the video game world, it is more than likely that you have heard some grumbling about the recently released video game Cyberpunk 2077 in the last month. The less-than-outstanding console version was even covered by the likes of the New York Times and The Guardian – and wiped out the nearly $ 1 billion company.

Even so, we are not a video game industry website, so I'll stop reporting on the Cyberpunk 2077 game here. However, apart from the console issues, the game looks visually stunning on PC. Plus, it's chock-full of cyberpunk interfaces – which I love. Interfaces and devices in the future have something eye-catching and aesthetic that is more reminiscent of yesterday's technology than of tomorrow's technology – see Blade Runner or Terminator.

There is a sequence in the game where your main character has just had a new eye transplant and his system needs to be restarted.

It's a classic trump card of cyberpunk and even the entire science fiction genre.

As in the following sequence from Terminator 2 (not from the cyberpunk genre, by the way), while the sequences are busy and complicated to replicate, they are created and filled with basic shapes and text that shouldn't be too difficult to replicate.

Let's take a look at how we can assume …



Cyberpunk interfaceVideo about KASPORSKI VITALI.

Because of the many moving parts of this sequence, it can be more beneficial to follow the text closely than to look for clues in the screenshots. Even then, I recommend going off the beaten path to create something new.

Add first bi-colored solidsand make sure the color of the second solid matches that of the intended appearance. In my case I used a purple red.

I'm going to change the blending mode of the red solid to Hue and reduce the scale slightly so it doesn't fill the entire composition. Then I'll add one Create a grid effect on the first body and align it so that it fits into the red body (it doesn't have to be perfect).

Numbers – lots of them

First, like any formulaic dystopian interface, we need numbers and lots of them. We want a system startup that is more of a "binary matrix" than a "cleaner Apple". In order to do this, add a solid layer to your composition. Then in the Effect window, add a Number generator to the solid.

Add a number generatorAdd a number generator in the effect window.

We then want to configure some settings.

  • We'll change the type to Hexadecimal.
  • Choose random values.
  • Increase or decrease the Value / Offset / Rando to an insane amount. The crazier the number, the more sporadic the values ​​become.
  • Position the numbers at the top right of the screen.
  • Change the size to 25.
  • Increase the chase so the characters are apart.

Now you want to replicate the solid layer several times until you have an instance like the screenshot below.

To give the generators variety, change the value / Offset / Rando slightly between the individual levels.

Each section should only last a second (or less). You want to move the layer position so that it appears at different times in the composition. For a more significant effect, I would duplicate the payment, pre-compose you and position over the other side of the composition – do this two to three times.

Create files in advanceWhen the numbers are complete, compose the files beforehand.

When the numbers are complete, pre-compose all of the files.

Loading ledge

Next, we'll create the typical launch loading bar. This looks like a drawn out animation, but it's just multiple duplicate files.

Start loading barCreating the typical start loading bar.

First, create the exterior of a loading bar using the shaping tool.

Next, create one separate form– A smaller rectangle that fits in the larger bar and represents a single step in the loading process. We'll go then Press S. To call up the scaling properties, set a Keyframe, and animate the scaling properties over a couple of frames.

  • First frame – 0%
  • Second frame – 50%
  • Fourth frame – 100%

Next, choose the Load beam layer and the newly created rectangle. By doing Slope propertiesHold the stopwatch to add a phrase, then add:

  • Content ("Rectangle 1"). transform.skew
  • wiggle (33.20)

Now we're going to duplicate the smaller rectangle within the precomposed layer several times until it looks like this:

Cyberpunk is loading

Use the above the loading bar Text tool, then add 0% Complete. Next, open the Text properties until you find it Source text. Here we can add a keyframe and change the text accordingly along the loading bar.

Cyberpunk textAdd your text.

Next you write "Loading”On the left side of the bar and add that Typewriter effect to the text. The standard effect is unchanged.

Pre-create all shapes and text and use the scaling keyframe method listed above, but in reverse order.

  • Last frame – 0%
  • Second from the last frame – 50%
  • Fourth from the last frame – 100%

Additionally, in the pre-composed composition, we will add a wobble expression to the position to keep it moving.

  • Temp = wobble (5.5);
  • Value + (temp (1), 0);

Start text

Would a startup sequence really be complete without multiple instances of text flashing across the screen? No it wouldn't.

Using stereotype computer keywords, write and add a section of text Typewriter preset to the text. Depending on how specific your project is, you may want to search for keywords that make sense for the moment.

Typewriter presetMake sure you find keywords that match your project.

Move forward a few seconds before Typewriter Preset could display all of the words. Again select the Source Code property as we did in the Percentage complete Section, then select the stopwatch and change the first word to complete it. Next, move forward a few frames and change the second layer of text to complete the process. Keep doing this until your section of text has been completely modified to be complete.

Populate the room

We're taking inspiration from the Terminator sequence and adding one as well small grid to the bottom left.

We'll add a new one to this Fixed layer, then add a Mesh generator of the Effect window. You can leave the settings at their defaults, but we'll have to lower the scaling to sit neatly at the bottom right. I would also add one Wipe the grille onto the plane and have completed the transition over a few frames.

Add a grid generatorAdd a raster generator in the effects window.

Next, we're going to add numerous shapes from the FREE Premium Beat Accent Pack to make it fit nicely in the grid. I will also be adding some shapes from this pack as it loads.

Before we get into the look, we're going to add a new one Text layer for the last set of animations and adding nothing but a plus (+) symbol. You will then alike duplicate the plus sign until it is evenly distributed throughout your composition. Sixteen is the same amount for a 16: 9 composition.

Offset the position of each plus symbol a few frames so they appear in the correct order throughout the composition.

Move the plus symbol positionsMake sure that the position of each plus symbol is offset by a few frames throughout the composition.

Given the sequence style

To add to the effect, we'll be adding a number of visual enhancements to give the boot sequence that cyberpunk flair.

First, add a white solid, then use the Mask tool to create a thin rectangle that spans the entire composition.

Now press T. and then P. on the layers to increase opacity and position. Stop OLD when choosing the stopwatch on the opacity Setting to the Expression editor. Then add loopOut (type = "cycle", numKeyframes = 0) on the field.

Adding visual tweaksGive the boot sequence the cyberpunk kick by adding a number of visual enhancements.

Now add exactly this information to the position. duplicate the level, and then set it a little deeper.

These white lines should run across the screen like an old TV scan line. However, at the moment they don't look like a scan line so we need to do a few things.

  • First change the Blending mode add to each scan line.
  • We will add Fractal disorders and change the noise type to block and increase the contrast and brightness.
  • We should also give the mask a feather 20-25.

Finally, add three layers of settings.

Add one on the lower level of settings Optics compensation effect and easy increase the field of view until we start to see visual distortions of the image.

We will then add one Blind effect to the middle setting level. Change the angle on 90and the transition completed too 25thwith a width of 20th. You can also duplicate this effect to make it more pronounced.

Add a blind effectAdd a blind effect to the middle setting level.

On the final level of settings, I'll add the free plug-in Fast chromatic aberrationand slightly offset the rotation by a point.

I also used a layer of VHS noise mixed in with a displacement map to create the opening and closing of the home screen. For the most part, though, all of the above is enough to get a cyberpunk-inspired start-up sequence.

As I read through this guide, I often asked myself, “Who is going to need this anyway? It's so specific. "As mentioned earlier, sometimes knowing how to create a particular element is enough to go in a different direction and create a unique effect.

Cover picture above KASPORSKI VITALI.

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