It takes some practice so I'm going to work through these old sketching challenges. For this challenge I chose the will-o'-the-wisp. This is the main point of reference for the wisp, mainly for elements and treatment:
Here is my first try:
Some more things I would like to do:
- Work in some of these dripping elements
- Set up a timeline to trigger his ground impact more evenly (currently eye toggling at runtime) )
- Replace these lagging flames with ribbons
- Cut the idle from 3 loops to 2
Criticism or questions are welcome and thank you very much for your time!
TO EDIT: I should mention that I'm (incorrectly) using a slightly modified version of @HAlis' master shader for the core mesh and the flames. I probably preach to the choir, but their site is a goldmine for shader glitches!
I haven't fully understood the rotation of the shader … so the UV scrolling is synchronized across particles. I'm going to add custom vertex streams to the task list.