Deep Dive #4 | The Mandalorian – ICG Magazine
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Local 600 / ICG Magazine & # 39; s "Deep Dive" # 4 visits the creative team behind the recently Emmy-winning "The Mandalorian". The Disney + Megahit (the first Star Wars live-action TV series) established a revolutionary workflow in the first season, which is based on volumetric acquisition, LED walls with widescreen, game engine technology, virtual camera Pre-visualization and the closest integration on-set included capture and visual effects ever attempted. The second season of "The Mandalorian" built on these innovations and established the ambitious vision of creator Jon Favreau as the basis for all future productions based on visual effects (of any size and budget).

Panelists:
Local 600 cameraman Baz Idoine
Local 600 Cinematographer Matthew Jensen, ASC
Local 600 cameraman David Klein, ASC
Richard Bluff, ILM Visual Effects Supervisor
Director Bryce Dallas Howard

Editor-in-chief David Geffner moderated the conversation, which began for the first time in the February / March cover story of ICG Magazine in season 1 of "The Mandalorian".

Deep Dive SeriesDisney + Game Engine TechnologieICG Magazinelarge LED wallsLocal 600Making of MandalorianMandalorianStar WarsThe mandalorianvirtual Previsualization volumetric Capture

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