Foundry’s new Nuke Indie – fxguide

The Foundry has officially released Nuke 12.2, the next feature release for Nuke that has been in beta for some time, and a new Nuke indie. This latest version of Nuke is aimed at remote employees, independent or freelance professionals.

Nuke indie

A functionally restricted version of Nuke Studio that solo and freelance artists can use for commercial projects. Nuke Indie is limited to 1 seat per user / organization per year. Nuke Indie combines NukeX's standard node-based compositing toolset with Nuke Studio's compliance, editing, and review capabilities, making Nuke Indie a great option for a number of different project types.

Nuke Indie cannot be used in a pipeline with other Nuke licenses (commercial or indie). It is available as an annual subscription at a price of USD 499 / GBP 399 / EUR 449 per year.

Nuke Indie is between the non-commercial Nuke and the full commercial version. It supports monitor outputs and contains primarily Primatte and Ultimatte. However, you cannot save setups from Indie or Gizmos and open them in the commercial version. This is to prevent it from being used as a cheaper TD station, which may develop templates for a large pipeline. But with the much cheaper entry-level model, Indie is ideal for artists who are no longer in a studio due to COVID-19 and work independently. In contrast to the non-commercial version with a low output format of 1920 × 1080, indie can output 4K work (exactly: 12,746,752 pixels, which is slightly larger than the DCI 4K cinema standard).

There is a somewhat strange limitation: Indie does not support the import of H.264 AVC variants. Although the foundry admitted that it may review this in the future based on user feedback. There is no support for AAC audio imports either, but this should be less of a problem for most VFX artists. It is important that the indie version contains both LUT and EDL / XML, which is missing in the non-commercial version. It also supports the compliant and editorial features of Nuke Studio and can read commercial Nuke and Hiero scripts that may have come from previous tests or projects, and use BlinkScript in the timeline and node diagram. The software can be used offline. It only needs to be activated online every 30 days, but does force version updates to reduce support problems.

Nuke Indie supports all Nuke and NukeX nodes, including WriteGeo. Therefore, it is a great option for people who know Nuke and want to work from home, which the foundry likes to do. The product team is well aware of the difficulties many artists face as facilities spread from afar and contracts are delayed until COVID production resumes.

Nuke 12.2

As previously announced, Nuke 12.2 is the third version of Nuke 12 from Nuke 12.0 in September 2019. Key topics and highlights from Nuke 12:

  • Artist experience and view of artists
  • Interactivity of the user interface, support for high-resolution monitors, new shuffle ○ Optimizing data in comp
  • Additional format support and EXR performance ○ Multiple recordings in context
  • Revised playback engine in Nuke Studio

USD readGEO node

What matters for 12.2 is the introduction of native USD support in Nuke. Nuke 12.2 provides the ability to read USD data using Nuke's ReadGeo node, so artists can work with USD in a similar way to other 3D formats. It is not full or definitive USD support, but with initial support, studios can more easily experiment with using USD in Nuke, and those who are already using USD can adjust this node to create a more integrated pipeline. The foundry's introduction and support of the USD will undoubtedly prove crucial for the larger-scale introduction of the USD. It is hard to find people who doubt that the USD will be an important force, but in practice it is not yet widely used and many institutions are still experimenting with it.

Sync review

12.2 is also the first implementation of Sync Review that allows Nuke Studio, Hiero, and HieroPlayer users to review and annotate footage at multiple locations. Each user has access to the playback, annotation, and versioning controls so that attendees can run shared review sessions. The footage must be available to all participants either locally or via a central server. Foundry plans to expand this further, but is now releasing SyncReview to support teams that work remotely in the current COVID environment. For exactly the same pandemic reasons, foundry users can now check out licenses from a floating license server for remote use for up to 30 days.

Sync Review new in NUKE 12.2


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