Glassbox Releases DragonFly 2.0 | Animation World Network
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Glassbox Technologies has released an upgrade to DragonFly, its professional cross-platform virtual camera solution. The latest upgrade, DragonFly 2.0, brings improvements to camera tracking features, including support for HTC VIVE's VIVE Tracker, more flexible workflow features, new floating license options, and support for live motion capture. With the additional improvements, the update provides more options for indie content creators and studios that require a flexible virtual camera solution for remote and in-studio workflows.

"We have been fortunate to have worked closely with our customers over the past few months to find out what would make a big difference to them in these difficult times," commented Glassbox CPO and Co-Founder Mariana Acuña Acosta. "More than ever, content creators are looking for the flexibility to work remotely with a range of different production technologies. We are confident that our new version will make this process easier than ever for our users."

One of the major advances in DragonFly 2.0 is native support for the Vive Tracker, HTC VIVE's universal tracking device. The use of the Vive Tracker in virtual production has grown exponentially as teams tune into remote work thanks to its accessible, low latency, and VPN-friendly approach. Glassbox has worked closely with HTC Vive to provide an intuitive out-of-the-box solution for its users.

"The Glassbox tool suite is fast becoming a game changer for our virtual production teams," said Jason Osterday of Electronic Arts. "Their commitment to quick feedback, development, and creative solutions is exactly what you want from a technology partner."

"Glassbox has created the best virtual cinema experience by combining the latest version of its virtual camera, DragonFly 2.0, with HTC VIVE's flexible tracking system, resulting in a streamlined and user-friendly virtual production workflow," said Raymond Pao, SVP of Products and strategy for the HTC VIVE. "By integrating Vive Tracker support with Glassbox's leading virtual cinematography software, we have opened up endless innovative possibilities for developers in the industry."

DragonFly is a professional cross-platform virtual camera for Unreal Engine, Unity 3D and Maya that allows users to view their computer generated (CG) environments, character performances and scenes like a live action shoot. It is used in preview, in virtual cinematography or for scouting virtual places and renders recordings in real time via the camera's viewfinder, an LCD monitor or an iPad. This enables users to visualize, record, bookmark, take snapshots and replicate real camera movements in their virtual world.

Additions to DragonFly 2.0:

Native Vive Tracker Support:

  • Vive Tracker supports DragonFly's native list of tracking options and provides users with a simplified user interface that automates the instant industry standard tracker setup. It also supports VPN and makes working from home with DragonFly a lot easier. Unreal and Mayan versions only.

Custom Tracking Input API:

  • With DragonFly 2.0's custom tracking input API, users of specialized tracking solutions such as MoSys and TechnoCrane can override the native tracking inputs and work with the tracking solution of their choice. Only unreal version.

Other tracking options for DragonFly Companion apps:

  • With the DragonFly Companion App (available in the App Store), users working with ARKit, Vive Tracker, Optitrack or other special tracking systems can now use an iPad or iPhone as a viewer. Unreal, Unity & Maya versions.

PIE support for Livelink data streaming:

  • Whether you have an optical motion detection system or a home volume, PIE support for Livelink data streaming allows users to visualize animation and actor performance in real time in their virtual camera session. Only unreal version.

Blueprint API extension:

  • The extended BluePrints API improves the flexibility of the workflow by allowing users to set a record name via an external source. Playback of your last recording using a key binding; and switch back and forth between recording and review. DragonFly 2.0 adapts to your workflow. Only unreal version.

Touchscreen controls and customizable HUDs:

  • With the new touchscreen controls in DragonFly Companion, users can now control the virtual camera directly from the viewer, with or without GameVice controller accessories. With two new configurable HUD widgets for the name of lenses and shots, including customization of the bottom bar, users can quickly and easily change and customize settings to set up the perfect iPad or iPhone. Unreal, Unity & Maya versions.

For more information on licensing and availability, see Glass case.

Source: glass box


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