Master movie-quality crowd simulation with Massive Prime
Saturday, July 18, 2020 | Written by Jim Thacker
The Gnomon Workshop published Introduction to Massive Prime, a comprehensive guide to crowd simulation software, recorded by Reza Ghobadinic, global leader of Framestore's crowd division.
During the master class, Ghobadinic shows how to create, test, and render crowd simulations suitable for professional visual effects and feature animations, and shares his own industry-proven tips and tricks.
A complete guide to professional crowd simulation in Massive Prime
In more than 11 hours of video training, Ghobadinic examines how credible crowd simulations for film and television can be created with the Oscar-winning Massive Prime software.
The master class shows how to create crowd agents from scratch, gradually add features to improve their behavior, and how important a systematic workflow is when designing their AI brain.
Ghobadinic also covers creating a biped crowd agent from a skinned rig, editing animation clips for use with the agent, and creating a dynamic explosion simulation scene.
About the artist
Reza Ghobadinic is the global leader of Framestore's crowd department, having previously worked as a crowd TD at Animal Logic and Weta Digital.
His films include Happy Feet and Happy Feet Two, Avatar, Sucker Punch, Walking with Dinosaurs 3D, Der Lego-Film, Dracula Untold and Mary Poppins Returns.
Pricing and availability
The introduction to Massive Prime is available through an online subscription to The Gnomon Workshop. Subscriptions cost $ 49 / month or $ 490 / year. You can try the training for free.
For more information on introducing Massive Prime, visit the Gnomon Workshop website
Full disclosure: Greenscreen is owned by Gnomon.
Tags: KI, Brian, Crowd Agent, Crowd-Animation, Crowd-Simulation, Framestore, Gnomon, Introduction to Massive Prime, Massive Prime, Massive Software, Master Class, Reza Ghobadinic, The Gnomon Workshop, Training, Tutorial, VFX, Video, visual effects, workflow