Hardware Spending to Take Off with ‘Microsoft Flight Simulator 2020’
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Jon Peddie Research (JPR) analyzed the impact of the Microsoft Flight Simulator 2020 release on gamers' hardware spending. This includes PC builds, processor upgrades, display upgrades, flight sticks and throttles, flight system controllers, rudder pedals, simulation pit components like seats and frames, and VR sales.

Three levels of economically active PC gamers and simulation fans were analyzed: entry-level, middle-class and high-end level. Economically active PC gamers are a subset of the global PC gaming population who are rebuilding, purchasing, and upgrading components and accessories at a higher frequency, or "refresh rate". The amount they spend varies and the likelihood that they are flight simulation fans differs depending on the level. The higher the level, the more Sim fans there are as a percentage and the more they spend.

Based on an assumption of 2.27 million Flight Simulator 2020 units sold over the next three years, JPR estimates that over that period, $ 2.6 billion will be spent on hardware to improve the gaming experience. Much more is spent over the title's entire sales cycle.

"Flight simulators are incredibly demanding in terms of processing power and reward high resolution, large displays and VR use," commented Ted Pollak, senior analyst in the games industry. “When new flight simulators are released, the hardware to run them with maximum settings and performance doesn't even exist. This leads to a situation of constant hardware demand throughout the lifetime of the title as fans pursue the best experience. A significant number of flight simulation fans only play flight simulations. We took this into account when calculating whether the money will be specifically or partially spent due to this game. "

"The beneficiaries of Microsoft Flight Sim 2020 version will be Intel and AMD as there is a demand for flight simulators on CPUs," said JPR President Dr. Jon Peddie. “The frame rate can only be drawn when all physical calculations are resolved and simulations require more physical and environmental resolutions from the CPU than normal games. Simulation gamers know the CPU isn't easy to upgrade, so they pay for the best. The GPU offerings from Nvidia, AMD, and Intel will also benefit as this processing is required for high resolutions. Dell, HP, Lenovo and other manufacturers of gaming PCs will also see a significant increase in sales with this version. Just like HP and other manufacturers of VR headsets with supported products. All leading manufacturers of PC components and accessories will of course benefit from the publication. "

Source: John Peddie Research

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