Impact of AR/VR on Filmmaking
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The film business has always had one focus – do anything that has booked more seats. This is the only reason why we see that every day more technology is immersed in the process to improve the quality of storytelling. We as film consumers have always defined this quality by how much the experience of a film resembles reality. So if the use of technology narrows the gap between seeing and experiencing, it has a huge impact on the future of filmmaking.

The technologies that have influenced the emergence of cinema more than any other technology are clearly Augmented Reality (AR) and Virtual Reality (VR). They change the way of storytelling and filmmaking significantly. Let's take a look at how AR and VR bring dominoes into the future of cinema.

Impact of virtual reality

Virtual reality can be seen as something like the jump from 2-D to 3-D, with the essence of reality being enlarged infinitesimally. While people only saw objects that moved in or out of the screen with 3D, they could act as flies on the wall with VR. You can explore a particular scene from different angles.

Another huge impact will be the flexibility that VR brings to filmmaking. This gives directors the flexibility to shoot a scene from any angle, instead of choosing one of them. It is also flexible for viewers to watch a movie on VR several times over different paths from different angles in order to look at different characters and action points. Aside from some fixed default settings in a movie’s timeline, viewers can choose between different timelines.

Supporting the VR experience is the experience of a real environment. As these new technologies are slowly becoming institutionalized in the cinema production processes, we will also see new threshold values ​​for standards in VR films. Aside from a requirement of 60 fps in VR versus 24 fps in movies, standards like immersive 3-D VR images with high resolution and seamless editing are seen as requirements rather than options.

Effects of augmented reality

The increased availability and functionality of AR tools and software can not only fully exploit the talent of designers to create realistic VFX, but also show directors and actors pre-rendered versions of what they should interact with and act accordingly.

AR makes the stage design more efficient. With AR, we can use scanned 3D models of Prop House offerings so that designers can audition objects on site before pulling things out of warehouses or trucks. Sets loaded with furniture, props, wall paints, and wardrobes on virtual stand-ins can be shared as digital files using AR. This is useful for designing designers because they can pick up their device and experiment in space, make changes, choices, and suggestions before using the real one.

However, both VR and AR have a number of problems, most of which are related to the quality and capabilities of VR / AR tools and VR / AR professionals. The whole idea of ​​using AR in films is to create a world that would otherwise be too difficult to create and make believable in real life. If your droid or spaceship doesn't look like a real or part of the scene on the screen, the whole purpose will be ruined. On the other hand, there are still no defined standards for VR in filmmaking, which limits the potential.

With all of these effects of incorporating AR and VR into the filmmaking process, control of camera movements, timelines and even story paths due to VR will shift from filmmakers to viewers, and creative designers and stage production will be more flexible because of AR. Some of the changes have been incorporated into the process, others still need to be considered. These changes will determine the path of storytelling and filmmaking as we know it today.

About Nitin Gupta

Nitin Gupta is an insatiable reader and even a passionate writer. After working with numerous order booking apps companies and multinational companies around the world, he really has very accurate and exciting insights into the industry and the people who work in them.
Nitin writes about technology and how it affects various industries such as pharmaceuticals, hospitality, travel and many others.


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