J cube has announced the release of Multiverse USD 6.5, an industry standard USD solution for Maya, including sharing with other DCCs and rendering. The version includes a new USD procedural data importer with automatic synchronization for return flights between USD and Maya. uniform rendering support with Redshift; Full support for USD asset resolution, USD v20.08 integration and the embedded viewport for Hydra path tracking with 3DelightNSI; new documentation; updated Python API; and advanced integration for Apple Metal.
Building on the widely successful introduction of Version 6 with its end-to-end multithreaded architecture, Multiverse has gradually added new features such as: B. improved writing of USD data, better UX and expanded inter-op workflows for motion capture with Vicon Shogun and for FX with Houdini Solaris. The exchange possibilities with other DCC apps have increased with Blender, Unreal and Unity. The rendering has also been expanded to include Redshift, Renderman and VRay. Finally, macOS integration has improved with Metal API integration and support for iOS and AR workflows in the Apple ecosystem.
New in Multiverse 6.5.0 – Procedural importer with synchronized layering:
Multiverse enables users to create, design and design complex 3D scenes with layers, compositions and overrides non-destructively. Interactively stream into Hydra-based viewports for preview and playback. Inter-op with USD-enabled DCC apps and game engines. Procedurally render with low TTFP with all major production rendering engines.
Designed to provide artist users with a simple and logical workflow within tight deadlines and budgets, it features a clear and well-designed user interface and user interface. Ready to deploy in production environments of any size with a Python API that is easy to use and integrate and abstracts the breadth of USD APIs.
Multiverse USD is available in two versions:
- Pro – with mission-critical support services to meet the most demanding production needs,
- Free of charge – fully functional, indie-friendly, commercially usable and completely free: the only requirement is a connection to the internet.
Highlights of version 6.5:
- USD Data Importer – added support for importing USD data from a loaded multiverse connection directly from the MEOW interface. Currently supports polygon meshes, transformations and cameras. Imported data is fed in from a multiverse connection with the animation preserved, and changes to the resulting Maya objects can be written back as sparse overrides in USD.
- Automatic sync of imported data back to USD – Economical overrides written by imported objects can be automatically added as a new layer in the original compound node for a full data trip from Maya / Other D to USD, to Maya and back to USD enable.
- Redshift Support – Added support for rendering with Redshift on Windows and Linux. Full support for all Redshift primitives: polygons, hairs, point clouds, and instances / point instances of all previous types. All motion blur methods are also supported: velocity, acceleration, linear, and deformation motion blur. All multiverse override methods for attributes and materials are supported.
- Improved VRay Rendering – With this release, improvements to VRay rendering are available.
- Integrated Viewport for Path Tracking with 3DelightNSI – Added instant integration of the 3DelightNSI rendering library into the Multiverse Hydra NSI viewport on Windows, Linux and MacOS. This provides unlimited thread rendering, watermark free in the Maya viewport and allows any scene to be rendered with the only real limit being the system memory.
- Layer Muting – Added support for muting layers in a multiverse connection. This allows a simple check of the result of the composition of different combinations of layers and offers a friendly way to create layer structures with e.g. sparse overrides.
- USD Asset Resolver Support – Added support for USD Asset Resolver. Along with the old file-based approach, Multiverse can now resolve asset paths using a USD asset resolver. The user can select the ArDefaultResolver plug-in or provide their own custom resolver.
- Ability to Select Ancestors from Highlighting Menus – Added the ability to select hierarchy ancestors for the currently selected item in the viewport via the Maya Highlighting Menu.
- USD 20.08 Support – Version 6.5.0 of Multiverse has updated the USD Libraries to Version 20.08. This provides the latest USD support for all Maya versions and platforms.
- New Documentation – New documentation that works both online and offline, with better search and more consistent readability.
- No Temporary Files While Rendering – This version of Multiverse no longer writes temporary files when rendering. This has been updated for all supported renderers.
Features of the Pro version now available in 6.5:
- Added support for rendering with VRay GPU. Introduced in v6.4.3
- Added support for framing the currently selected item. Introduced in v6.4.3
- Added new marking menu to create a transform override for the currently selected item. Introduced in v6.4.3
See the J Cube Multiverse for more information website.
Source: J Cube