Learn how to animate a fight ending
Thursday, October 22, 2020 | Written by Jim Thacker
The Gnomon Workshop has published "Creating a Combat Finishing Takedown," a guide to key game animation workflows recorded by Patrick Przybyla, Senior Animator for Call of Duty: Modern Warfare.
The workshop, which includes more than three hours of video training, is aimed at intermediate level artists who want to master the latest production techniques.
Master the latest game animation workflows in Maya
During the training, Przybyla shares its own animation workflow developed for a number of AAA titles.
First, he discusses his character and rigs selection process and explains why the Kiel Figgins rigs used in the workshop are trusted by so many industry professionals.
Przybyla then explores how you can take reference material of yourself to create key poses and hide animation, how adding pause poses can improve the flow, and how to polish the animation.
He also shows how to create a high quality Maya playblast with set dressing, lights and shadows from the finished animation, which is suitable for presentation in front of superiors or colleagues.
About the artist
Patrick Przybyla is a senior animator at High Moon Studios, where he has worked on AAA titles such as Call of Duty: Modern Warfare and Destiny 2.
He also worked for LucasArts, Telltale Games and Midway Games, as well as the Star Wars and Transformers franchises, for almost two decades in the game industry.
Prices and availability
Creating a Combat Finishing Takedown is available through an online subscription to The Gnomon Workshop and provides access to over 300 tutorials. Subscriptions are $ 49 / month or $ 490 / year. Free trials are available.
For more information on creating a Combat Finishing takedown, please visit The Gnomon Workshop website
Full Disclosure: Greenscreen is owned by Gnomon.
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