Maxon releases Redshift for Blender and Metal in beta
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Maxon releases Redshift for Blender and Metal in beta

Tuesday, November 17, 2020 | Written by Jim Thacker

Maxon has released the first public beta builds of both the new Blender integration plugin for Redshift, its GPU production renderer, and the new metal-native version of Redshift for current Macs.

Both open betas are available with Redshift 3.0.33, the latest version of the software.

The new Blender integration plugin enables the use of Redshift with the open source 3D software
The long-awaited Blender integration plug-in, announced earlier this year, enables Redshift to be used natively with the open source 3D software.

The integration uses Blender's Python API and offers "pretty much the same" rendering options as the other 3D applications Redshift supports, although much is still in the works.

Functions that are currently not supported include proxies, texture baking, light linking, point clouds, motion blur and noise removal with the Denoisers OptiX and Altus from Redshift.

In addition, there is only "basic" support for AOVs – currently neither a Cryptomatte ID matting generation nor a DeepEXR export is available – and only the perspective and orthogonal cameras are supported.

The integration is currently only available on Windows and Linux, although Maxon comments in the release thread of his forum that work on a macOS edition will "hopefully" start soon.

The long-awaited Metal version of Redshift works with AMD GPUs in new Macs
With the new Metal Native Edition of Redshift released in Open Beta, there's better news for Mac users running Cinema 4D, Houdini, or Maya.

The port from Nvidia's CUDA to Apple's Metal as a GPU computing API, originally announced at Apple's global developer conference last year, enables Redshift to run properly on current Mac workstations.

Apple no longer supports Nvidia cards, not even as eGPUs, and in any case, CUDA no longer supports macOS.

The new open beta requires macOS 11.0 Big Sur, which was released last week. and either an AMD Navi or Vega GPU, AMD's current and next generation graphics cards.

That means the machine is less than three years old: Navi GPUs first became available on Mac desktops with the iMac Pro in late 2017 and hit Mac laptops the following year.

According to Maxon, it is "working with Apple and AMD" to determine whether the older Polaris GPUs from AMD can be supported with "adequate performance" in the future.

Also new in Redshift 3.0.33: Better denoise when rendering, extended support for Houdini
Other changes in Redshift 3.0.33 include support for object tracking sets, as well as portal and web lights when Redshift is running as the Hydra render delegate in Houdini.

All users can now perform a temporal denoising with the Altus Denoiser via the command line.

Since we last covered the software, the Redshift 3.0 versions have moved from experimental builds to (semi) official production versions.

Although not all of the features originally planned for the 3.0 release series have been implemented, Redshift 3.0.33 can now be downloaded directly from the product website alongside Redshift 2.6.56.

Pricing and system requirements
The new Blender integration plug-in and the Metal edition of Redshift are available with Redshift 3.0.33. Both are currently still in beta.

Redshift 3.0.33 is available for 64-bit Windows 7+, glibc 2.17+ Linux and macOS 10.12-10.13 on Nvidia GPUs or macOS 11.0 on AMD GPUs. A node-locked license costs $ 500. $ 600 for a floating license.

The integration plugins are compatible with 3ds Max 2014+, Blender 2.90, Cinema 4D R17 +, Houdini 17.0+ (18.0+ on macOS), Katana 3.0v1 + and Maya 2014+ (2016.5+ on macOS).

For more information on the new Blender plugin for Redshift, please visit the product forums
(Requires a free account to view the board)

Read more about Redshift's metal port open beta on the product forums
(Requires a free account to view the board)

Download the trial version of Redshift 3.0.33
(Includes both the Blender plugin and the Metal edition)

Tags: 3ds Max, AMD GPU, Big Sur, Mixer, Cinema 4D, CUDA, Download-Link, Houdini, Integration-Plugin, Katana, MacOS 11.0, Maxon, Maya, Metal, Navi, new functions, Nvidia GPU, Open Beta, Polaris, price, redshift, redshift 3.0.33, redshift for metal, redshift rendering technologies, system requirements, Vega


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