Hey guys, I've been searching for an answer to this problem for hours and I can't find anything helpful. I have some strange artifacts depending on my viewing angles on this network. It seems like the normals of my edges are pretty bugged, this also appears a little in the mixer.
I'm using an alphablend shader that only shows the front of my mesh, but this seems to do it with additive and without clubs. I've been thinking about choosing an opaque shader that is supposed to fix this bug, but that's not really what I want. Does anyone know how to solve this?
Oh and yeah, I used shadow smooth for the normal and even smoothed the mesh, didn't work