Chaos Group released V-Ray for Cinema 4D V5 with a more intuitive user interface, smarter tools and workflows. It's faster, easier, and offers more creative control than ever before.
V-Ray for Cinema 4D
V-Ray for Cinema 4D gives Cinema 4D artists and designers industry-standard technology for photo-realistic 3D rendering. With smart tools and powerful rendering capabilities, V-Ray's combination of speed and creative control is perfect for any project.
What's new in V-Ray 5 for Cinema 4D?
V-Ray 5 for Cinema 4D offers Cinema 4D a completely new rendering experience. With a more intuitive user interface, smarter tools and workflows, it's faster and easier than ever. It's an end-to-end solution that includes built-in compositing, interactive light blending, and dozens of new features for more creative control than ever before.
KEY FEATURES IN V-RAY 5 FOR CINEMA 4D
Go beyond rendering
Built-in compositing. With the new layer-based compositor you can combine render passes, set blending modes and adjust colors without switching to a separate app.
Easy mix. You can now create dozens of lighting scenarios with a single render. Instantly change the color and intensity of the lights without having to render again.
REMOVE THE POWER OF V-RAY
GPU + CPU rendering. Make the most of your hardware. With V-Ray, you can render on GPUs, CPUs, or a combination of both.
GPU production rendering. Get a big boost in speed with the GPU accelerated performance of the V-Ray GPU. Now even faster with an NVIDIA RTX card.
Fast interactive rendering. Create the look you want without waiting. Interactive rendering allows you to see the changes to your scene on the fly.
Distributed rendering. Easily harness the power of multiple machines working together to render images even faster.
Chaos cloud. Render still images and animations in the cloud at the push of a button – now with full support for Chaos Cloud, our cloud rendering service.
Volume rendering. Make realistic fog, smoke and atmospheric effects. Bring in Volume Grid Caches from Houdini, FumeFX, and Phoenix FD.
Automatic exposure and white balance. The V-Ray camera can set the exposure and white balance for you automatically, so you don't have to do it manually.
AI denoise. The NVIDIA AI Denoiser uses artificial intelligence that instantly reduces the noise when rendering.
REMOVE YOUR CREATIVITY
Layer. Easily create layered materials with reflective coatings right in the V-Ray material. Setup and rendering is faster than a mixed material.
Metallicity. Metal reflections are now directly supported by the V-Ray material, making it fully compatible with PBR workflows.
Improved V-Ray Dirt. Give surfaces a weathered look. The improved V-Ray Dirt texture lets you add dirt to cracks and crevices, create process strips, or cover an entire surface.
New sun and sky model. Catch the light of the magical hour. The improved Sun & Sky model is more accurate and looks better at sunrise and sunset, even when the sun falls below the horizon.
Glossy layer. Easily create materials for fabrics like velvet, satin and silk with the new sheen layer added to the V-Ray material.
Car paint 2 material. Take your car cleaning to the next level with a new car paint material that has more realistic flakes and uses less memory.
Physical hair material.Get more realistic results with the new physically accurate V-Ray hair material.
Texture randomization.Add variety to your scenes by randomly choosing colors and textures with V-Ray MultiSub Texture.
VRscans material library support. Get access to a library of over 1,000 incredibly real materials – a great benefit to help you with your V-Ray visualizations.
OTHER FEATURES IN V-RAY 5 FOR CINEMA 4D
Native support for Cinema 4D sounds. Enhance your renderings with different noise patterns and detailed surfaces. Now with less memory consumption.
Light path expressions. For the ultimate in compositing control, Light Path Expressions lets you create your own render passes.
Blue noise sampling. See a cleaner render faster. With blue noise sampling, you will see less noise in your renderings when you use the same number of samples.
Out-of-core GPU rendering. This initial implementation of out-of-core rendering can help you render scenes that are larger than your GPU's memory.