Niagara / unreal GDC - Real Time VFX
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Hello everyone, thank you for your knowledge and help! You showed some really cool things Niagara can do!

How would I animate the UV offset in Ribbon Renderer over time?

In a system or in a sequencer?

I tried to follow your suggestions on adding a user parameter to the emitter module, but this doesn't seem to be possible.

I wonder if this isn't implemented and you can't animate anything in the ribbon renderer.

Bottom up!

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