Download the V-Ray 5 Public Beta for Cinema 4D
Wednesday, November 4, 2020 | Written by Jim Thacker
Originally published September 28, 2020. Scroll down for Beta 2 details.
Chaos Group has released V-Ray 5 for Cinema 4D, the next major version of the renderer for Maxon's 3D modeling and animation software, as a free public beta.
The update gives Cinema 4D users access to the most important functions of V-Ray 5 and its predecessor V-Ray Next, including RTX-accelerated rendering, AI denoise and integrated compositing and relighting in the frame buffer.
Chaos Group's first major update to V-Ray for Cinema 4D
V-Ray 5 for Cinema 4D is the first major update to V-Ray for Cinema 4D since the software was acquired by original developer LAUBlab in 2018 and is a long-awaited release.
The Chaos Group first released Sneak Peeks last year. At this point, the current edition of the renderer was V-Ray Next (V-Ray 4). Now she's decided to skip a generation and upgrade straight to V-Ray 5.
A "ground-up rewrite" that adds functionality from V-Ray Next and V-Ray 5
Therefore, V-Ray 5 for Cinema 4D contains both functions of V-Ray Next and V-Ray 5.
Key changes to V-Ray Next include new intelligent rendering features designed to reduce scene set-up time, such as: B. Automatic exposure and white balance.
Cinema 4D Edition now also includes the V-Ray GPU, the Chaos Group's CUDA-based render engine designed for both interactive previews and final quality rendering.
Despite the name, the output when rendering on a GPU or GPU is identical.
V-Ray 5 for Cinema 4D will be expanded to include additional features later in the V-Ray Next update cycle, including support for off-core rendering and for hardware-accelerated ray tracing on Nvidia's current generation RTX GPUs.
In addition, the Chaos Group implemented the GPU-accelerated, AI-based OptiX denoiser from Nvidia.
From V-Ray 5: New Corona-style LightMix system and support for LPEs
In addition, V-Ray 5 for Cinema 4D adds the main functions of V-Ray 5 itself.
These include integrated compositing in the V-Ray Frame Buffer (VFB), a Corona-Renderer-style LightMix system for re-lighting images without having to re-render them, as well as support for Light Path Expressions (LPEs).
The version also includes updated car paint and grime materials. a new gloss layer and improvements in the coating layer for layered materials; and a new physical sun and sky model.
We covered the features when V-Ray 5 was released for 3ds Max. Please see this story for more information.
Closer workflow integration between V-Ray and Cinema 4D
The update also improves the integration between V-Ray and Cinema 4D itself. Chaos Group claims the new render, material and camera settings can cut setup time in half.
The Cinema 4D Edition now also offers a “significantly improved user interface” for light scenes.
Updated November 4, 2020: Chaos Group has released V-Ray 5 for Cinema 4D Beta 2.
The update provides work-in-progress support for V-Ray's Volume Grid, which is used to render volumetrics, including files imported in OpenVDB or Field3D format, or generated in the Chaos Group's Phoenix FD.
In addition, scenes can now be rendered using Cinema 4D's Noise Shader without first having to bake the noise effects. The function is currently only supported when rendering the CPU.
Pricing and system requirements
V-Ray 5 for Cinema 4D is available in Public Beta for Cinema 4D R20 + on Windows 8.1+ or Mac OS X 10.9+. The Chaos Group has not yet announced a final release date.
The current version, V-Ray 3.70.05, is available for Cinema 4D R18 + and runs on 64-bit Windows 7+ and Mac OS X. The software can only be rented and costs 80 USD / month or 470 USD / year .
For more information on V-Ray 5 for Cinema 4D, visit the Chaos Group website
(Includes a link to register for the beta)
For a complete list of the new features in V-Ray 5 for Cinema 4D, see the online release notes
Tags: AI-based, automatic exposure, automatic white balance, Beta 2, car paint material, chaos group, top layer, compositing, CPU / GPU, CUDA, noise reduction, Field3D, GPU rendering, GPU accelerated, hybrid rendering, LAUBLab, layer material, Lightpath Expression, Lightpath Expression, LightMix, LPE, LPEs, New Features, Noise Shader, Nvidia. Hardware accelerated, Open Beta, OpenVDB, OptiX, out-of-core rendering, Phoenix FD, price, public beta, ray tracing, release date, relighting, render de-noise, rendering, RTX, RTX accelerated, scene intelligence, glossy layer, Smart Rendering, Sun and Sky, System Requirements, V-Ray, V-Ray 5, V-Ray 5 for Cinema 4D, V-Ray Frame Buffer, V-Ray GPU, V-Ray Next, V-Ray Volume Grid , VFB, volumetrics