Download the first public demo of Redshift 3.0
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Download the first public demo of Redshift 3.0

Tuesday, September 15, 2020 | Written by Jim Thacker

The Redshift demo role. Redshift Rendering Technologies just released a public demo of Redshift 3.0 that allows new users to try the latest version of the GPU renderer for the first time.

Redshift Rendering Technologies has released a demo version of Redshift 3.0, the next major version of its GPU production renderer for 3ds Max, Cinema 4D, Houdini, Katana and Maya.

The free trial version allows new users to try Redshift 3.0.x – previously only available as a series of experimental builds for existing users – for the first time.

The functions that are available in the current demo build include hardware-accelerated ray tracing on new Nvidia GPUs as well as integrated versions of the Altus denoiser and the Cinema 4D noise shader.

RTX accelerated ray tracing, new built-in technologies, and support for key third-party plugins
Redshift 3.0 has been available to existing users through a number of incremental experimental builds for over a year, albeit in a form that is not recommended for production work.

The most important changes to the core renderer include the support of the hardware-accelerated ray tracing function on the RTX GPUs of the current generation from Nvidia as well as the summary of the GPU memory on Nvidia cards that support NVLink.

Additionally, Altus de-noise software, which was previously a third-party add-on for $ 149 a year, is now built into the renderer for free.

Cinema 4D's procedural noise shader is now available to users of all Redshift host applications after developer Maxon acquired Redshift Rendering Technologies last year.

Key changes to each of the integrations include tyFlow and FumeFX support in 3ds Max, Ornatrix support for Maya, and Redshift support as a viewport renderer in Houdini's Solaris Look Dev Toolset.

The full list of features is too long to include here. However, we've covered the new features added each time an experimental build was released. Please see this story for more information.

No OSL or Metal support in the current demo build yet
While not all of the features currently under development are included, the new public demo brings Redshift 3.0 one step closer to an official release.

It's based on Redshift 3.0.28 – at the time of writing, the latest experimental build – and includes all of the features listed above.

Other important features that are still in the works are Redshift RT, a new real-time rendering engine for interactive previews, support for Open Shading Language (OSL) and the new Blender plug-in.

In addition, the current demo is not the long-awaited native Metal edition for users of current Macs – now in closed beta – so it can only run on older versions of macOS.

Pricing and system requirements
The free demo edition of Redshift 3.0 is available for Windows 7+, Linux and macOS 10.12 and 10.13. It uses the CUDA and OptiX APIs, so you'll need a compatible Nvidia GPU.

Integration plugins are available for 64-bit 3ds Max 2014+, Cinema 4D R16 +, Houdini 16.5+, Katana 2.6v1 + and Maya 2014+. A new Blender integration plugin is under development.

The trial version outputs watermarks, but is otherwise functionally identical to the commercial version and is not limited in time. It can be installed on an unlimited number of machines.

The current stable version, Redshift 2.6, costs $ 500 for a node-locked license. $ 600 for a floating license.

Download the free demo edition of Redshift 3.0

An overview of the new features in the 3.0.x versions can be found on the software's Trello card

Tags: 3ds max, Altus, animation, Blender, Cinema 4D, Cinema 4D Noise Shader, CUDA, Demo, DeNoiser, free, FumeFX, GPU renderer, hardware accelerated ray tracing, Houdini, integration plugin, interactive rendering, Katana, restriction, Linux , Look development, MacOS, Maxon, Maya, Metal, new functions, Open Shading Language, OptiX, Ornatrix, OSL, production renderer, Redshift, Redshift 3.0, Redshift 3.0.28, Redshift rendering technologies, Redshift RT, rendering noise, rendering , Restrictions, RTX acceleration, Solaris, system requirements, Trial Edition, tyFlow, vfx, visual effects, visualization, Windows


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