Otoy releases first public beta of EmberGenFX
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Otoy releases EmberGenFX's first public beta

Friday, July 17, 2020 | Written by Jim Thacker

An EmberGen simulation rendered in OctaneRender. Otoy has just delivered the first beta of EmberGenFX, with which the gas liquid simulator is available free of charge for artists with OctaneRender subscriptions.

Otoy has released the first public beta of EmberGenFX that will free use EmberGen, JangaFX's real-time gaseous liquid simulator, for OctaneRender subscribers during the trial period.

The beta is a standalone application and contains functions that were introduced in EmberGen in the latest beta version EmberGen 0.5.5, which was also just released.

What is EmberGen?
Although EmberGen has only been publicly available for a year and is still officially in beta, it has become one of the hottest products on the DCC market.

As a GPU-independent standalone real-time tool for simulating gaseous liquids such as fire and smoke, it is intended to enable users to achieve effects with a complexity that comes close to that of offline tools such as FumeFX.

The results can be rendered directly in EmberGen or exported to other DCC applications in VDB format.

For integration into every edition of OctaneRender
Otoy first announced EmberGenFX earlier this year during CEO Jules Urbach's presentation at Nvidia's GTC 2020 online conference.

The company plans to integrate EmberGen technology into every version of OctaneRender, its GPU renderer, including the standalone edition and DCC integration plugins.

The integration will make EmberGen, currently a pure Windows application, available on other platforms: Urbach called MacOS and iOS – the latter is expected in the upcoming Octane X, which is currently in closed beta.

Originally available as a standalone application, but free for commercial use
The first public beta is not the new integrated version: it is a standalone Windows application. The change log in Otoy's forum post announcing publication is for EmberGen 0.5.5.

Otoy told us that the two editions "are practically identical at the moment, but that will change when we start integrating (working and) porting to Metal for Mac and iOS / iPad".

However, EmberGenFX Standalone is available free of charge to anyone who has a paid subscription to OctaneRender: a studio or enterprise product rental, or perpetual license holder with an active maintenance plan.

In contrast to the 14-day standard EmberGen trial version, OctaneRender subscribers can use EmberGenFX free of charge during the entire beta phase, even for commercial projects.

According to Otoy, when the final release is made, subscribers “have the option to upgrade to the full EmberGenFX suite with direct integration of EmberGenFX… across all OctaneRender DCC plugins”.

Pricing and system requirements
The standalone edition of EmberGenFX is available in beta for Windows 7+ for OctaneRender 2020 subscribers. It can be used free of charge during the beta phase, even for commercial projects.

Enterprise Box licenses from OctaneRender – perpetual licenses for the standalone edition and an integration plugin as well as subscription access to the remaining plugins – start at € 699 (approx. $ 796).

Subscriptions provide access to all plugins and cost € 19.99 / month or € 199 / year ($ 23 / month or $ 227 / year) for use on up to two GPUs or € 29.99 / month or € 299 / year ($ 34 / month) or $ 341 / year) for unlimited GPUs.

Otoy has announced neither a price nor a release date for the integrated version of EmberGenFX. According to JangaFX, however, it is a "paid subscription" for a standard OctaneRender subscription.

For more information on EmberGenFX's public beta, visit the Otoy forum

Tags: commercial use, EmberGen, EmberGen 0.5.5, EmberGenFX, EmberGenFX Suite, fire, free, gaseous liquid, GPU-accelerated, GPU-based, iOS, iPad, macOS, OctaneRender, Otoy, price, public beta, release date, simulation , Smoke, subscription, system requirements, trial version, windows


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