Paweł Pawliczak : Embergen Challenge
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Test the flipbook in UE4 to see which channels to use. So far I fit into a texture with Emmisive, RenderKey, RenderAmbient and Alpha. I add RenderAmbient with RenderKey for the smoke color (base color) and multiply it by a value. For flames, I use the Emmisive channel, which goes through the smooth step (controlled by the alpha particle color), then multiplies it by a black body and then multiplies by a value again. If you set a high smoothness in one even step and set the curve to -1 to 0, a nice, highlighted smoke will emerge from the flames.

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