PolyCloth brings Blender-style cloth sculpting to 3ds Max
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PolyCloth brings 3ds Max

Tuesday, August 18, 2020 | Written by Jim Thacker

PolyDesign3D has released PolyCloth, a neat new 3ds Max add-on that adds a physics-based cloth brush to Autodesk's 3D software.

The plugin offers 3ds Max users a workflow like the one in Blender and ZBrush. The brush automatically draws 3D surfaces into realistic, cloth-like folds and folds as they are formed.

Use a Blender or ZBrush style physics brush to shape fabric surfaces into realistic folds
Physics-enabled fabric brushes are the taste of the month in 3D apps. Both Blender 2.83 and last week's ZBrush 2021 add similar toolsets.

The PolyCloth setting is more similar to Blender's than ZBrush in that it adds a single fabric shaping brush whose behavior can be changed with keyboard shortcuts rather than a full set of brushes.

By default, the brush moves a 3D surface into cloth-like folds as the user shapes it. However, holding down the modifier keys can also pinch the surface or smooth out existing wrinkles.

The demo video above also shows a number of simple numerical parameters – iterations, damping, plasticity, bending, etc. – that can be adjusted to control the deformation of the surface.

Aside from the video, we can't find any documentation for the plugin online, but initial reviews are positive.

PolyDesign3D – the developer sometimes spells it as Poly Design 3D, PolyDesign, or Poly Design – also has a number of other 3ds Max plugins, including a voxel remesher and a brush-based snow tool, PolySnow.

Pricing and system requirements
PolyCloth is available for 3ds Max 2016+ through CGTrader. It costs $ 59.

For more information on PolyCloth for 3ds Max, see the plugin's CGTrader page

Tags: 3ds max, add-on, Blender 2.83, fabric brush, fabric shaping, digital sculpting, Phyics brush, physics enabled, plugin, Poly Design, Poly Design 3D, PolyCloth, PolyDesign, PolyDesign3D, price, system requirements, ZBrush 2021

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