Whether or not translucent materials are affected depends on whether they are performed in the main or separate translucent pass. There is a project setting for this:
When you check your GPU visualizer, you might see:
To fix this, either change your project settings (which can cause problems with other assets) or uncheck this flag in any translucent material that you want to be affected by the break:
Here is an example of an affected translucent material:
Hopefully this helps!