RandomControl updates Maverick Indie and Studio
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Originally released on October 30, 2019. Scroll down to get updates about the Build 452 update.

RandomControl has updated Maverick Indie and Maverick Studio, its new physically based GPU renderers for entertainment and CAD artists.

Build 404 focuses on simplifying the software's user interfaces, adding new pre-built "proxy materials" and updating the shadow trap system.

A separate update adds a new rendering shading system for rounded edges.

Physically based render engines that combine ease of use and modern GPU rendering capabilities
Maverick Studio was developed by Arion renderer developer RandomControl and launched on the market earlier this year. It is an optimized new renderer for product and automatic visualization.

It offers a drag-and-drop workflow for assigning PBR materials and setting up lighting and a rendering camera, as well as a physically accurate, full-spectrum render engine with integrated noise removal.

The software is based on CUDA and supports modern GPU rendering functions such as out-of-core rendering.

Last month, Maverick Indie was added, a cheaper edition for entertainment that doesn't support CAD file formats, and features like NURBS and cross-section rendering.

New in Build 404: New pre-made "proxy materials" as well as improvements to the user interface and the shadow catcher
Build 404, released earlier this month, focuses on simplifying the user interfaces of both editions, merging the library windows into a tabbed panel, and adding a new category for projector lights.

The old expert interface mode, in which all available controls were displayed, has been replaced by a more standard set-up of tool rollouts, with extended controls summarized by default.

With the release, a new system of "proxy materials" is introduced, which should make it easier to recreate common real material types than to edit the standard material of the renderer from scratch.

There are currently 14 materials, including pre-made materials for glass, metal, plastic, skin and more general basic, emissive and translucent materials.

The renderer's shadow catcher system for integrating rendered objects into photographic backplates has also been updated. The shadows are cast from the object that is now represented in the Alpha AOV.

In addition, the backplate now resists lens effects used in the render camera and prevents mismatches when using effects such as tilt, shift, roll, or distort.

The new system with rounded edges creates bevels and chamfers when rendering
In addition, a separate update adds a new system with rounded edges that creates the rounded edge effect when rendered, instead of having to change the geometry of a model to improve performance.

The implementation offers options for using the generated bevel to weld individual objects together. and to control the effect with a texture map and thus imitate the edge wear.

Updated January 8, 2020: RandomControl has released a new update for Maverick Indie and Studio.

Build 417 focuses on the file import functions of the software and offers support for the file formats glTF and Collada as well as a new importer for Sketchfab models (see video above).

Many of the existing importers have been updated, including 3ds Max, Blender, LightWave, and Substance Painter, while the ZBrush importer now supports polypaint data.

Updated March 4, 2020: RandomControl has released build 426 of its Maverick render applications.

The update is particularly important for Maverick Studio users as it introduces a new gradient light node that is used to create studio lighting configurations when generating product renderers.

In the video above, the workflow is similar to tools like HDR Light Studio, with users selecting light shapes to create synthetic HDR cards to illuminate a 3D model.

The position of the highlight created by the gradient light can be controlled by selecting a point on the surface of the model directly in the viewport, so that lighting configurations can be designed interactively.

The system contains over 100 presets that replicate real light types. However, the system is completely procedural and allows users to design their own light shapes.

Both edits of the software have a new "auto-bump" system for shifting, which is intended for extremely fine details. and adds new projection modes for image-based lighting and photographic backplates.

Updated July 30, 2020: RandomControl has released build 452 of the Maverick render applications and supports the .sbsar format used by Adobe's Substance Suite for material creation tools.

The update enables editing of .sbsar materials directly in Maverick Indie and Studio.

Other changes since the last treatment of the software include the option to create UVs for objects directly in the Maverick render applications, with on-the-fly UV mapping for triplanar texture projection.

There are also new controls for creating anisotropic materials and a surface mode for the move tool that automatically binds one object to the surface of another object, speeding up the scene layout.

In addition, the move is now a material property rather than an object property.

Pricing and system requirements
Maverick Indie and Maverick Studio are available for 64-bit Windows Vista and higher. Both are based on CUDA, so most Nvidia cards that are less than five years old should be compatible.

Perpetual licenses for Maverick Indie cost € 249.99 (about $ 279). The rental starts at $ 19.99 / month ($ 22 / month). Perpetual licenses from Maverick Studio cost $ 499.99 ($ ​​558); Rent starts at $ 39.99 / month ($ 45 / month).

Read the RandomControl blog for an overview of the new features in Maverick Studio and Maverick Indie

Read a full list of new features in the online change log

Tags: 3ds max, anisotropic material, Arion, automotive rendering, automotive visualization, Blender, Build 404, Build 417, Build 426, CAD, Collada, CUDA, DAE, DCC, displacement, drag & drop, FBX, glTF, GPU -Rendering, GPU-accelerated, GPU-based, gradient light, HDR Light Studio, lighting, LightWave, materials, Maverick, Maverick Indie, Maverick Render, Maverick Studio, moving tool, new functions, NVIDIA, PBR, physically accurate, PLY, PolyPaint, price, product rendering, product visualization, proxy materials, random control, rendering, shader with rounded edges, SBSAR, shadow catcher, studio lighting, substance, substance designer, substance painter, surface mode, synthetic HDRI, system requirements, triplanar texture projection, unbiased, UV processing, UV Generation, ZBrush


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