RBD to FBX spazzes out for small pieces
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Hi Guys,

Coming from the world of film, I try to get used to real-time effects during my downtime. I found something that tripped me.

I'm trying to work through the process of incorporating a rigid body sim as an fbx into Unreal. No matter what I try, the little pieces of the Sim that move pretty fast seem to go crazy as soon as they hit the ground.

I imported the same file into Maya and everything seems fine.

As far as I can tell, all of my import options seem to be the recommended ones:

I haven't been able to figure out what this is about for my entire life so any help is greatly appreciated!
Many Thanks!

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