Last week, Autodesk Arnold updated Renderer to version 6.1. This update includes exciting new post-processing nodes for color grading, vignetting, exposure adjustments, and more. Additionally, they added support for nested dielectrics. They've also improved progressive and adaptive sampling, texture loading on the GPU when needed, and a number of other fixes and improvements.
From what's new in Arnold v6.1
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Indeed, Arnold 6.1 has exciting new features and improvements, including new post-processing nodes to create exposure, color correction, and vignetting effects, as well as support for nested dielectrics for rendering realistic overlapping surfaces like bubbles or ice cubes in a drink.
Building on Arnold 6, this update also introduces a number of USD improvements and adds even more speed and flexibility to GPU rendering with improvements Loading textures as needed and support for light linking, light AOV groups, and more.
New post-processing nodes
New post-processing nodes, or "imagers", have been added to allow pixel effects to be chained before reaching the output driver so that your rendering looks just right. New imagers in this version include:
- Exposure. Specify an additional exposure compensation.
- Color correction. Adjust saturation, contrast, gamma, gain and offset for the entire luminance range. Also add it for shadows, midtones, or highlights only.
- Lens effects. Apply optical lens effects such as vignetting.
- White balance. Correct the white balance of your image with reference illuminants, custom colors, or a blackbody temperature
- Sound card. Change the tone allocation of your picture artistically with the help of a cinematic or a modified Reinhard curve.
We added nested dielectrics, a new priority system for overlapping transparent objects. With the ability to assign priorities to models, this new feature offers your scenes physically more accurate reflections and refractions of rays. This enables more realistic representations of scenes such as glass containers with liquid contents and bubbles or ice cubes, as shown in the following example.
Release Notes for Autodesk Arnold v6.1
Autodesk Arnold Render
Global lighting rendering software
Use Autodesk Arnold Renderer for production rendering on both the CPU and GPU. Arnold allows users to choose the renderer that best suits their specific needs and workflow. From real-time look development to interactive lighting, the Arnold GPU helps make user workflows faster and more powerful, resulting in shorter iteration cycles and reviews. The ability to seamlessly switch between CPU and GPU rendering gives artists more flexibility and efficiency gains for studios of all kinds. Arnold 6 also offers texture loading on demand, improved support for Open Shading Language and OpenVDB volumes, new ones USD components and a faster, easier way to buy. Note: US sales only.
Autodesk Media and Entertainment Collection
End-to-end creative tools for creating entertainment programs
The Media & Entertainment Collection gives animators, modelers, and visual effects artists the tools they need to create compelling effects, believable 3D characters, and huge digital worlds. Quickly move assets between creative tools with one-click workflows. Includes Maya, 3ds Max, Motionbuilder and Mudbox. You also get Character Generator, Recap 360 Pro, A360 rendering and cloud storage.