Scanline VFX Successfully Converts Entire Global Operations to Work Remotely
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Scanline VFX has just told AWN that since yesterday all of the company's 650 employees have been working successfully from home in their studios in Los Angeles, Vancouver, Montreal, London, Munich, Stuttgart and Seoul and are converting them to completely removed visual effects studio for the time being. Known for its sophisticated photo-realistic VFX and simulation capabilities, the studio has worked on numerous film and television projects, including Joker, Spider-Man: Far from Home and the final season of Game of Thrones, and Marvel's upcoming Black Widow.

"From now on, not a single employee has to enter a physical office location, which means we are independent of local regulatory restrictions and locks, and at the same time offer a safe and healthy working environment for the entire crew," commented company president Stephan Trojansky.

He communicates the following:

We will be here in the coming weeks and months to support our customers and the wider VFX community. The shows in the pipeline will continue as usual, but we're also open to new projects and can expand our home setup capacity as needed. If you need collaboration on projects or support in meeting deadlines, please do not hesitate to contact us.

The rapid transition to home setups was made possible by Scanline's decades of experience with Teradici's PCoIP technology, which forms the infrastructure backbone of all Scanline studios. This technology transfers moving pixel data from the employee's workstation in our data center directly to the monitors at home. This is one of the highest security standards in the industry. Workers who work from home experience the same performance and playback as in a physical studio.

Part of Scanline's business strategy is to enable a global, decentralized VFX production workflow, partly due to the ability to hire the best talent from around the world. Scanline's proprietary Eyeline Next video conferencing technology enables this vision to be realized by providing integrated meetings, training and secure reviews integrated into Shotgun, uniting our teams worldwide regardless of their physical location. Since 100% of our employees work from home, this technology only goes one step further with our vision.

We are very proud of how our teams have come together and adapted in this challenging time. The feedback we received from everyone was mostly positive in the transition to this new, fully decentralized workflow.

We send our best wishes to our friends and colleagues around the world as we navigate through these uncertain times together. You can contact us at any time.

Stephan Trojansky, President – Scanline VFX worldwide

Source: Scanline VFX

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Dan Sarto is the editor and editor-in-chief of Animation World Network.


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