SIGGRAPH 2020 Concludes Virtual Conference: Content Available Until October 27
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SIGGRAPH 2020, which virtually took place on August 17th, ended its week of live sessions with nearly 400,000 streams worldwide. Although no new content will air, registration will remain open until September 11th. The content is available to participants until October 27th.

"SIGGRAPH 2020 was a great testament to the strength and collaboration of the incredible graphics community," commented conference director Kristy Pron. "While we love to gather in person and many have missed the opportunity to see old friends, our contributors and exhibitors have been incredible brought their A-game to this online experiment, and I couldn't be happier to host the first SIGGRAPH virtual conference. "

The virtual event hosted the latest innovations in art, science and technology from more than 1,600 contributors in 700 presentations during its two-week publication. It welcomed the international audience from 95 countries. Representatives from six out of seven continents included participants from the United States, Canada, Japan, New Zealand, Zimbabwe, France, Brazil, Israel, China, and other countries. This year's exhibition hosted more than 80 different companies showcasing the latest in computer graphics hardware and software during custom virtual demonstrations and over 70 curated sessions.

Conference highlights included a keynote by New York MagicLab manager and cyber illusionist Marco Tempest; the presentation of 163 research papers and 69 posters; three animated short films for the world premiere in the Electronic Theater of the Computer Animation Festival; the worldwide release of Magic Leaps The Last Light, a VR theater selection, and the unveiling of Felix & Paul Studios' first AR project, a collaboration with The Jim Hensen Company; a two-day summit on diversity and inclusion; Sneak peek production sessions and lectures that focus not only on film and games but also on prestigious television and advertising; Two retrospective panels celebrated pioneers from PDI (Pacific Data Images) and the NYIT Computer Graphics Lab. and the very first real-time live! global shipment.

The winners of the SIGGRAPH 2020 conference award are:

ACM Student Research Competition

  • First place, graduate – "Bound-Constrained Optimized Dynamic Range Compression" by
    Dorian Chan, Carnegie Mellon University
  • First place, Undergraduate – "Non-photorealistic Radiance Remapping" by Kohei Doi, Kyushu University

Art gallery

  • Best in Show – "Cacophonic Choir" by Hannah E. Wolfe, Colby College; Sölen Kiratli, Media Arts and Technology (MAT) Program, UCSB, University of California, Santa Barbara; and Alex John Bundy, Planetarium Music

Art papers

  • Best in Show – "Improved Family Tree: Developing Research and Expression" by Fan Xiang, Shunshan Zhu, Zhigang Wang, Kevin Maher, Yi Liu, and Zhiqiang Liang, Tsinghua University; Yilin Zhu, Stanford University; and Kaixi Chen, Beijing Yuguo Culture and Technology Ltd. Inc.

Computer Animation Festival Electronic Theater

  • Best in Show – Loop by Erica Milsom, Pixar Animation Studios (USA)
  • Best Student Project – Gunpowder by Romane Faure by Supinfocom Rubika (France)
  • Choice of the jury – The Beauty of Pascal Schelbli from the Filmakademie Baden-Württemberg GmbH, Animationsinstitut (Germany)
  • Audience vote – To: Gerard von Taylor Meacham, DreamWorks Animation (USA)
  • Special Recognition – Stem Cells: The Heroes in Crohn's Perianal Fistula Treatment by Alan Smith, MadMicrobe Studios (UK)

Immersive (Immersive Pavilion and VR Theater)

  • Best in Show – DeepView Immersive Light Field Video by Michael Broxton, Daniel Erickson, Jason Dourgarian, Jay Busch, Matthew DuVall, Matt Whalen, John Flynn, Ryan Overbeck, Peter Hedman and Paul Debevec, Google Inc.

Real time live

  • Best in Show (tie) –
  • Interactive style transmission on live video streams by Ondřej Texler, David Futschik, Michal Kučera, Ondřej Jamriška, Šárka Sochorová and Daniel Sýkora, CTU in Prague, FEE; and Menglei Chai and Sergey Tulyakov, Snap Inc.
  • Volumetric Human Teleportation by Ruilong Li, Kyle Olszewski, Yuliang Xiu, Shunsuke Saito, and Zeng Huang, University of Southern California; and Hao Li, University of Southern California, Pinscreen
  • Audience vote – DrawmaticAR – Automagic AR content from written words! By Yosun Chang, AReality3D, Permute.xyz

To access SIGGRAPH 2020 on-demand content by September 11th, register Here.

Source: SIGGRAPH 2020

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