image
8e72e8ccb4dab32c3a17c8842efc4450ccdb91ad.png

Hi everyone, I'm trying to find an easy way to enable Depth Blending (soft particles) for some of my FX shaders, but the effect isn't exactly what I expected. Maybe I'm doing something wrong Please see my current setup below:

My opacity flow will then of course be multiplied by that, but the result is unexpected … It seems kind of view dependent.

If someone looks at my network, can they see something that may be completely wrong? thank you in advance

LEAVE A REPLY

Please enter your comment!
Please enter your name here