Hi everyone, I'm trying to find an easy way to enable Depth Blending (soft particles) for some of my FX shaders, but the effect isn't exactly what I expected. Maybe I'm doing something wrong Please see my current setup below:
My opacity flow will then of course be multiplied by that, but the result is unexpected … It seems kind of view dependent.
If someone looks at my network, can they see something that may be completely wrong? thank you in advance