Sneak peeks: Redshift RT and Redshift for Blender
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The summary of the new functions in Redshift 3.0 by the concept artist and matt painter Saul Espinosa was announced last week at Maxon's 3D and Motion Design Show. The recording of the live stream begins at 3:30 a.m.

Maxon gave a glimpse of Redshift, its GPU renderer running under Metal on current Mac hardware, and Redshift RT, its new real-time hybrid ray tracing / rasterization rendering engine.

Both will appear in public preview later this year, along with a new Redshift integration plugin for Blender.

The news was announced during Maxon's 3D and motion design show, usually in Siggraph 2020 week, with Project: Neutron, Cinema 4D's new core-based architecture.

Redshift on Metal: New Mac port of the renderer due to the public beta of macOS 11.0
During the live stream, Maxon previewed Redshift's new metal port for users of the latest Apple hardware.

The move from Nvidia's CUDA to Apple's Metal as a GPU computing API, announced last year at Apple's global developer conference, enables Redshift to run properly on current Mac workstations.

Apple no longer supports Nvidia cards, not even as eGPUs, and CUDA no longer supports macOS.

You can see the upcoming metal port at 4:40 a.m. in the video above, where the standard redshift benchmark scene in Cinema 4D runs on an iMac Pro.

According to Maxon, registered Redshift users can test a preview build in the "next few weeks", although the exact timing depends on that of the public beta of macOS 11.0 Big Sur.

The other major metal-native GPU renderer for Mac users, Otoys Octane X, which was also announced at WWDC 2019, has just been released as a free public preview.

Redshift RT: New real-time hybrid render engine that will be available later this year
Maxon also previewed Redshift RT, Redshift's new real-time render engine.

As a hybrid ray tracing / rasterization engine, it provides near real-time feedback on complex production scenes and supports the same materials and lights as the main redshift renderer.

The demo, which you can see in the video at 05:20, showed Nvidia's Open Source Attic USD test scene in Redshift for Maya running on a Razer gaming laptop with an Nvidia GeForce GTX 2080 mobile GPU .

Interactive performance in Redshift RT is significantly better than Redshift's existing interactive rendering preview, and the resulting image is less noisy.

Maxon described RT as "fairly clean results almost immediately," even with full global lighting.

Redshift RT is still in active development. A first alpha version is scheduled to be released later this year.

Redshift for Blender: New Blender integration plugin for the next few weeks
Maxon also confirmed that the new Redshift integration plugin for Blender will be released as part of the ongoing series of experimental public builds from Redshift 3.0, the next major release of the software.

Support for Open Shading Language (OSL) is due "in the next few weeks" with "initial Blender support … soon after".

In the video above, shot by conceptual artist Saul Espinosa, you can see an alpha build of the Blender plugin that already supports displacement, instantiation, volume and the Blender hair object.

Features that are already available in public builds include support for GPU-accelerated ray tracing through Nvidia's OptiX 7 platform and support for NVLink. For more details, see our original Redshift 3.0 story.

Pricing and system requirements
Experimental builds of Redshift 3.0 are available to registered users of the software for Windows, Linux and macOS. Redshift has not yet announced an official release date.

The current stable version, Redshift 2.6, costs $ 500 for a node-locked license. $ 600 for a floating license. Integrations are available for 3ds Max 2014+, Cinema 4D R16 +, Houdini 16.5+, Katana 2.6v1 + and Maya 2014+.

For more details on the new features in Redshift 3.0, see the product forums
(Requires a free user account to view the board)

You can find the current status of the Redshift metal port in the product forums
(Requires a free user account to view the board)

For more information on the Redshift for Blender plugin, see the software's Trello card

Tags: 3ds Max, AMD, API, Blender, Cinema 4D, CUDA, demo, GPU renderer, hardware accelerated ray tracing, Houdini, hybrid ray tracing, integration plugin, interactive preview, IPR, Katana, macOS, macOS 11.0, macOS Big Sur , Maxon, Maya, metal, NVIDIA, NVLink, OptiX, preview, price, ray tracing, real time, Redshift, Redshift 3.0, redshift for blenders, Redshift rendering technologies, Redshift RT, release date, rendering, RTX, Siggraph 2020, insight, System requirements, The 3D Motion and Design Show, Video


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