I chose cute for my VFX.
Here is the latest version of YouTube:
Here is the latest GIF version:
Here is my conceptual art that I created:
I wanted to adopt this sketch for several reasons:
- To prove to myself that I have a passion for this craft and really want to make it a career.
- Learn some new skills that get me out of my comfort zone. New ones I've encountered so far:
- Create a character-specific workflow to create effects.
- Modify existing animations to get better timing of the effects.
- Change character materials to communicate the effects game.
- Include kinematics in my work because it turns out I'm crazy about films.
Things I still have to do:
- Add shock wave effect.
- Polish assets with better mix and 3D geometry.
- Add VO & SFX.
- Record community feedback to repeat things like timing, camera angles, etc.
Challenges I have faced:
- Rigid body simulations in Blender are not imported as a single animation. I tried to break a floor on the hammer.
- Finding affordable characters matches animations that fit my vision. The selection for Hammer (Mallet) was over $ 50, so I chose a cheaper alternative with the Morgenstern. I like the idea of supporting other artists by buying their fortune for my effects. Will do more in the future.
- Working hours lost due to frequent accidents. The use of 4.25 was stopped because the engine crashed every time I opened Explorer. Cascade by default.