U-Render can now be run in the Cinema 4D viewport
Thursday, August 6, 2020 | Written by Jim Thacker
Uppercut Broadcast & Visual Technologies has released U-Render 2020.07, an important update to its physically based real-time render engine for Cinema 4D, which fully integrates the renderer into its C4D plugin.
The update not only means that the standalone Windows renderer no longer has to be installed, but also makes live rendering available in the Cinema 4D viewport.
The functionality is still officially a technology preview, but if Uppercut follows its usual schedule, it should be available in stable production in a month or two.
A real real-time render engine with good support for the native features of Cinema 4D
Originally known as Tachyon Render, U-Render was officially launched last year after a period of early access.
It promises real real-time rendering – the software is designed more like a game engine than a traditional offline renderer – with good support for the core features of Cinema 4D, including MoGraph.
In addition to its own PBR materials – it supports workflows with mirror / gloss and metal / roughness – U-Render automatically converts standard Cinema 4D materials.
Recent updates have also added support for volume measurement and sub-surface scatter.
Now fully integrated in Cinema 4D
The latest version of the software, U-Render 2020.7.6, fully integrates the renderer into Cinema 4D.
Although the standalone renderer is still available, it is no longer required, so the software can be used on both macOS and Windows.
In addition, U-Render is now available as a viewport renderer, so live rendering can be viewed directly in Cinema 4D and in a floating panel.
Users can trade interactive performance for image quality by adjusting the viewport's rendering resolution or by enabling (de) a number of scene synchronization options, as shown in this video.
Pricing and availability
U-Render 2020.7.6 is available as a public preview. The current stable version is U-Render 2020.6.4.
U-Render Standalone is only available for Windows 10. The integration plugin is compatible with Cinema 4D R16 +. Since the renderer is OpenGL based, it should support any modern Nvidia or AMD GPU.
A node-locked license has an MSRP of € 299 (about $ 350).
For a complete list of new features in U-Render 2020.07, see the Uppercut blog
(Contains the download link for the preview build)
Tags: Cinema 4D, list of functions, fully integrated, GPU-accelerated, GPU-based, MacOS, material converter, Maya, OpenGL, PBR, physically based, plugin, preview, price, real time, release date, renderer, rendering, standalone, spread under the Interface, system requirements, Tachyon rendering, U rendering, U rendering 2020.07, U rendering 2020.07.6, Uppercut, Uppercut broadcast and visual technologies, viewport renderer, viewport rendering, Windows