Discover how to create ready-to-play foliage
Thursday, November 19, 2020 | Written by Jim Thacker
The Gnomon Workshop has published Introduction to Making Foliage Ready to Play, a complete beginner's guide to creating plants for use in game engines, recorded by Naughty Dog artist Peyton Varney.
The training, which includes more than three hours of video material, introduces the main workflows for modeling and texturing plants in ZBrush, Maya and the Substance tools and then imports them into Unreal Engine.
Learn how to model, texture, and import 3D plants into Unreal Engine
During the tutorial, Varney describes the whole process of creating 3D plants for games. It generates elements that are light enough to be viewed in real time without affecting visual fidelity.
First he investigates how suitable reference images can be obtained and thus the basic shape of a plant can be blocked. He then refines the model in Maya and ZBrush.
Varney then examines how textures are created in Substance Painter texture painting software and Substance Designer material authoring software before the textured plants are imported into Unreal Engine.
Aside from the videos, viewers can download Varney's Unreal Engine template – complete with the original layout and shaders – and then add their own plants if they follow the tutorial.
About the artist
Peyton Varney is an environmental texture artist with Naughty Dog, where he worked on The Last of Us: Part II. He previously worked on Marvel's Spider-Man for the PlayStation 4 during his internship at Insomniac Games.
Prices and availability
The Introduction to Making Ready-to-Play Foliage is available through a subscription to The Gnomon Workshop and provides access to over 300 tutorials. Subscriptions are $ 49 / month or $ 490 / year. Free trials are available.
For more information on the introduction to creating ready-to-play foliage, visit The Gnomon Workshop website
Full Disclosure: Greenscreen is owned by Gnomon.
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