Unity Technologies files for the IPO
Tuesday, August 25, 2020 | Written by Jim Thacker
Game engine developer Unity Technologies has filed for an IPO to become a publicly traded company on the New York Stock Exchange.
As part of the filing, the company announced it had 1.5 million active users and estimates that Unity was used to create more than half of all games in 2019, but lost $ 163.2 million in the same year Dollar recorded.
Unit: number of users, market share and current income
We don't normally cover business news on Greenscreen, but Unity's S-1 IPO statement, filed under the name Unity Software Inc, reveals a number of interesting facts about the company and the Unity game engine.
Among them is the fact that there are currently 1.5 million active monthly users and it is estimated that Unity was used in 2019 to create "50% + of the mobile games, PC games and console games combined".
Epic Games, Unity's biggest rival, reported 6.3 million users for Unreal Engine in 2018.
Additionally, more of these games are likely to be lower-budget indie titles than Epic: As of June 2020, 26% of Unity's revenue comes from customers making less than $ 100,000 a year.
However, that number has steadily declined since 2018, while the operational solutions business – ad monetization and enterprise hosting services – is now generating more revenue than Unity subscriptions.
Currently buying up other companies and running at a loss
Another interesting aspect is that despite annual sales of $ 541.8 million last year, the company is currently operating at a loss and posted a net loss of $ 163.2 million over the same period.
One of the main drivers appears to be Unity's recent aggressive expansion: In 2019, Unity acquired a number of other companies and paid over $ 190 million in cash for Vivox, deltaDNA and the art tool company Artomatix alone.
VentureBeat has a good analysis of the other numbers in the S-1 statement and the competition Unity is currently facing in the marketplace. Please see his article for more information.
Read Unity Software's S-1 statement to the United States Securities and Exchange Commission
Tags: accounts, acquisition, Artomatix, buyout, deltaDNA, corporate customers, Epic Games, game art, game development, game engine, how many users does Unity have, how much money does Unity make, initial public offering, initial public offering, losses, New York Stock Exchange, number of users , Revenue, Revenue, S-1 Account Statement, UE4, Unity, Unity Operate Solutions, Unity Software, Unity Technologies, Unreal Engine, Vivox