I was wondering if you'd ever have to make one Outline based on the normals of the network that would run easily Cell phone, mobile phone on more than one character on the screen (URP)? If so, what technique did you use to achieve this result?
The outline effect I am looking for is the same one that provides a Unitychan toon shader outline (the shader is too heavy on mobile + doesn't work with URP) or by copying the mesh and reversing its normals (two skinned meshes for one element are also available) difficult).
I tried to simplify the outline part of the Unitychan toon shader to use elsewhere. However, being a complete newbie to the HLSL language, I cannot understand very well how it works and how it is implemented in the shader diagram.
Thanks in advance! I would be very happy about a little help