The unit has released theirs 2021 product roadmap, which breaks down the company's strategic product development and delivery plans for the next year.
According to a Unity blog post, the company is committed to providing customers with production-ready features, workflows and components based on your input by 2021. We believe that a feature is production-ready when it fully meets your needs, is fully supported from release, and has timely bug fixes, improvements, and a clear roadmap – in other words, features that you rely on throughout your production can. "
The post goes on to say that Unity is planning changes in the way they meet this commitment, stating, "We're going to do less, we're going to do better, and we're going to prove it works coherently before we do it." publish." We bring larger, complete teams together to develop the features and functions that are most important to you. We invest in our product, program, engineering and design teams so that we can focus more on helping you with great workflows and committing to predictable, reliable releases. "
Several priorities were outlined:
Core product interoperability and stability
The Unity 2021 release series will build directly on the Unity 2020 LTS (Long-Term Support) release. The main focus is on increasing the stability and robustness of the editor in order to avoid errors and regressions, especially those with the greatest impact on the user.
Another important change is that in addition to #bugs, #regressions and #ccrashes, they include faulty workflows and interoperability in our definition as bugs and log them as such.
Further focal points are:
- Workflows and Ease of Use: Quality of life corrections by updating aggregated workflows like UI authoring and the key tools to enable them, e.g. B. Scene Tooling System, Search & Filtering.
- Platform range: Platform support and launch content for next-gen consoles, Apple silicon, new AR / VR platforms, and ongoing mobile architecture optimization and support.
- Performance and iteration speed: Improve the productivity of your team throughout the development lifecycle by importing, creating and providing assets as well as iteration in the editor.
Unity 2021 has three specific functional areas: graphics, multiplayer network and visual scripting.
Graphics: Scriptable render pipeline and tools
They will mature the Universal Render Pipeline (URP) solution and stabilize the High Definition Render Pipeline (HDRP).
They offer Bolt Visual Scripting as a core function that is built right into Unity.
They will provide a stable and supported netcode foundation. First, it means expanding the focus beyond the DOTS (Data-Oriented Technology Stack) netcode area to look for current Unity GameObjects. Second, they aim to provide full-stack solutions for key genres by building alongside the incredible talent of the open source software (OSS) multiplayer community. And since multiplayer creation requires more than just netcode, they're planning a significant investment in tools, documents, and samples to get you started.
Product release plan
Unity's 2021 product version will be anchored in the following release commitments:
Unit 2020 LTS (Q1 2021)
- An LTS (Long Term Support) version of Unity 2020. A stabilized change set from Unity 2020.1 and the upcoming 2020.2 versions.
- Improvements specifically focused on quality of life, such as reorderable arrays and lists in the inspector, improved copy / paste in the inspector, the ability to mark an object in the hierarchy as a "parent standard", and a long list of improvements to existing functionality and toolsets.
- Continue to focus on iteration speed, developer tools, and performance improvements such as upgrades to IL2CPP to avoid unnecessary code conversions and recompiling when no code changes are made.
- Improvements to the stability and robustness of the asset import.
- SRP stabilization improvements for URP and HDRP.
- Support for PlayStation 5, Xbox Series X and Apple silicon platforms.
- Improved contributions and collaboration with the OSS multiplayer community.
Product release cycle for Unity 2021 (March – October 2021)
- Provide visual scripting built right into the Unity Editor that is robust, stable, and production-ready.
- Iterative enhancement of the core experience for URP and stable HDRP. In the Asset Store, users can easily identify URP and HDRP content by marking and filtering.
- Stable, supported and expandable netcode basis for the current Unity (GameObjects).
- Improved support for multiplayer games.
- Core product Interop and stability improvements as above.
Visit the 2021 roadmap blog post More details and links to additional information on future Unity product plans.