Unity VFX graph & skinned character
1596130924 08007a81095d58e2d2de1a1a20a74f8347048f25.jpg


I need your advice, please.
Is it possible to emit particles of a skinned character within the VFX diagram?
I think the point cloud map doesn't do the job because it's like a "baked" version of the network.
Even if it is possible to shuffle two point cloud cards, this does not work for an animated avatar.

Thank you in advance for your time and help


Please enter your comment!
Please enter your name here