Unity VFX graph & skinned character
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Hello,

I need your advice, please.
Is it possible to emit particles of a skinned character within the VFX diagram?
I think the point cloud map doesn't do the job because it's like a "baked" version of the network.
Even if it is possible to shuffle two point cloud cards, this does not work for an animated avatar.

Thank you in advance for your time and help

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