Unreal Material Setup - Six point vs normal map lighting
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Hey everyone

This should probably be a super quick question. But I realized that there was a knowledge gap (which is damn basic!) That involves setting up the lighting in my material.

In terms of smoke / explosions, what is the preference between Sixpoint and using a regular standard card? I know that six point lighting materials don't use the normal entrance, but are there any scenarios where one should be used on top of the other?

Thanks for the input as always!


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