Uppercut releases U-Render 2020.9 for Cinema 4D
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Uppercut releases U-Render 2020.9 for Cinema 4D

Wednesday, October 7, 2020 | Written by Jim Thacker

Originally published August 6, 2020. Scroll down for updates on version 2020.9.

Uppercut Broadcast & Visual Technologies has released U-Render 2020.07, a major update of its physically based real-time render engine for Cinema 4D, which fully integrates the renderer into its C4D plug-in.

The update not only means that the stand-alone Windows renderer no longer has to be installed, but also makes the live rendering available in the Cinema 4D viewport.

The functionality is officially still a tech preview, but if Uppercut follows its usual schedule it should be available in stable production in a month or two.

A true real-time rendering engine with good support for the native features of Cinema 4D
Originally known as Tachyon Render, U-Render was officially launched last year after an early access period.

It promises true real-time rendering – the software is designed more like a game engine than a traditional offline renderer – with good support for Cinema 4D's core functionality, including MoGraph.

In addition to its own PBR materials – it supports mirror / gloss and metal / roughness workflows – U-Render automatically converts standard Cinema 4D materials.

Recent updates have also added support for volume measurement and subsurface scattering.

Now fully integrated into Cinema 4D
The latest version of the software, U-Render 2020.7.6, fully integrates the renderer into Cinema 4D.

Although the standalone renderer is still available, it is no longer required, so the software can be used on both macOS and Windows.

In addition, U-Render is now available as a viewport renderer so that a live rendering can be viewed directly in Cinema 4D as well as in a floating panel.

Users can trade interactive performance for image quality by adjusting the viewport rendering resolution or (de) enabling a number of scene synchronization options as shown in this video.

Updated October 7, 2020: The full integration of Cinema 4D is now available in the new stable version of U-Render.

In addition to rendering viewports, U-Render 2020.9 offers a new color correction filter for post-processing renderings and improves the reflections of the screen area, clear coat materials and self-shadows in the volumetry.

Prices and availability
U-Render 2020.9.2 is only available for Windows 10. The integration plug-in is compatible with Cinema 4D R16 +. Since the renderer is OpenGL-based, it should support any modern Nvidia or AMD GPU.

A node-locked license has an MSRP of € 299 (about $ 350).

For a full list of what's new in U-Render 2020.9, check out the Uppercut blog

Tags: Cinema 4D, clear coat, color correction, feature list, fully integrated, GPU-accelerated, GPU-based, macOS, material, material converter, Maya, OpenGL, PBR, physical, plug-in, post-processing, preview, price, real-time, reflection, release date, Renderer, rendering, reflections of the screen area, self-shading, standalone, sub-surface scattering, system requirements, Tachyon rendering, U rendering, U rendering 2020.07, U rendering 2020.07.6, U rendering 2020.9, Uppercut, Uppercut Broadcast & Visual Technologies, Viewport Renderer, Viewport Rendering, Volumetric, Windows

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