.Mogrts offers more than lower thirds and titles. This summary shows you how to implement motion graphics templates in new ways.
For many video editors, motion graphics templates (.mogrt files) are synonymous with lower thirds and title cards. While this is understandable, it is also unfortunate – Mogrts can do so much more.
Let’s explore three new ways to use motion graphics templates that you may not have considered.
Before we go any further, note that since .mogrt files need to be extracted for use in After Effects, some of these uses provide a quick start for your project rather than a useful addition. Depending on how you want to organize your projects, however, these templates offer a neat and time-saving utility.
1. Create data and images
Regardless of whether you are compiling a graphic that is updated regularly or working on a project before some important information, the use of templates for creating diagrams and graphics can offer a lot of flexibility.
Here is an example of multiple diagrams created in Premiere Pro using the same template that I created in After Effects.
Depending on what values you can edit, you can make several important changes without having to open After Effects. Last minute changes can be reflected in your NLE, saving time that would otherwise be spent rendering and linking media. In addition, sliders can be saved as editable values in your template for quick and easy adjustments.
This is how the template appears in After Effects.
A particularly good thing about using templates in After Effects is the ability to adjust editable values in your Essential Graphics window like in Premiere Pro.
Speaking of which, here is the .mogrt in Premiere Pro.
The editable values that you can set for your template are very versatile. As you can see above, I linked the height of each bar in this diagram to a slider in the template.
Each value is listed in the Graphics Parameter Effects drop-down list in Premiere Pro, as it appears in the Essential Graphics panel in After Effects. With good organization and clever rigging, you can create a very flexible template.
2. Cameras, lights and environments
If you have animated a dynamic camera movement that you want to use again, you should definitely save it in a template. Here are three different scenes that I created with the same camera animation and the blank template for comparison.
Template-configured camera and lighting configurations enable a time-saving quick start for projects and help you to create a uniform and coherent appearance for all your work.
The same applies to environments, especially if you are working on an ongoing project. Whether it's background information for news slides or character animation settings, templates can be useful for environments you know you need.
Of course, these template setups can be saved just as easily as entire After Effects project files. However, if you keep a template as .mogrt and not as .aep, the risk of accidental saving via your template can be reduced and your projects can start seamlessly. Once you have extracted the template, simply rename your new .aep file.
3. Style guides
If you're working on a brand project, saving a style guide in a template is a smart way to save serious time. By keeping brand colors, fonts, vectorized logos, and notes available in After Effects, you don't have to repeatedly import or reference a still image file.
Type elements can be duplicated directly from the template, and vector elements can be copied and pasted from a mask path. This is particularly useful for colors because your style guide was created in RGB and there is no room for messy CMYK interpolation.
As with camera and lighting configurations, keeping a style guide as .mogrt instead of .aep prevents you from accidentally saving over your template.
These are just three of the many ways to include motion graphics templates in your process. Depending on how you want to organize your projects, the benefits of .mogrt files can vary. However, templates in general, whether in the form of .mogrt or .aep, can save you a lot of time and effort.
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