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Hi Guys! Valorant was launched worldwide yesterday and I have a chance to play this game. What interested me was how they made decals for explosions and other things:

I wonder how they manage to get such a result that projects onto any surface in the radius without bleeding edges.

It also does not draw on 90 ° surfaces

Here's another example of choosing decal surfaces:

Full object

against

Behind the object

I tried to achieve this effect with screen projection decals and triplanar mapping.
but it seems like they have a different approach to it.
So if anyone knows how they achieved this effect, please share this knowledge, I will greatly appreciate it.

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