Leading design company Pixomondo has shared a new VFX breakdown role with AWN, showing their work on the legendary Borg Cube from the CBS all access hit science fiction series Star Trek: Picard, in which Sir Patrick Stewart played his role as legendary Starfleet legend Jean- Luc Picard repeats.
The Cube made its debut in the first episode before being passed on to other VFX companies for the entire series. The initial focus was on adapting to the enormous size and appearance of the cube that was set in previous Star Trek series and films. Dan Smiczek, CG Supervisor at Pixomondo Los Angeles, said: “We received detailed concept drawings from the Department of Production Art early on. Because of the cube's immense size, it was more about the general shape and where large trenches and features had to be placed. From there, PXO worked with the production visual effects supervisor to develop a design language for the type of details found on the surface of the cube and to analyze previous Borg cubes used in Star Trek: The next generation, Star Trek: Voyager were established like the Star Trek films. Once the design language was established, PXO detailed every surface of the cube, including the Romulans who added hangar bays and scaffolding. "
From the first concept to the final in the first episode, the Pixomondo team was in the project for 10 months. "For the Borg Cube asset itself, at least 15 people were involved in various stages of development," Smiczek recalls. "This particular shot included well over twice as many people because almost all of the spaceships and vehicles we made for the entire season were included in one shot."
“The sheer size of the asset was a very big challenge,” he continues. “The Borg cube is 4.7 km long on each side. Not only did it have to look very detailed from afar, but also when you were near the surface. We had to find a delicate balance; We needed large functions that provided details but were not the size of a basketball. It was important to give the Borg cube the feeling of size and size, no matter how close you were to the surface. "
Dan Sarto is the editor and editor-in-chief of Animation World Network.